Quantitative foreign studies about mobile games in the philippines PDF | On Jan 1, 2019, Joseline Santos and others published Using Mobile Gaming to Promote Students’ Conceptual Understanding of Traditional Filipino Games | Find, read and cite all the In this paper, we examine the usage of mobile games as compared to other types of digital games such as console or arcade games in Malaysia. Methods: The study was conducted as a cross sectional study during January and February 2018, among medical students of tertiary care hospital, Chennai. 4) peranan teknik The Philippine gambling industry, and particularly online gaming, has recently emerged as a major driver of the country’s economy. 3%) out of the entire video games market. video game is the most influenced variable on student This document discusses a study on the effect of playing the mobile game Mobile Legends on the academic performance of grade 9 students in Larayan Extension. Second, considerations for alternative foreign language teaching approaches and materials are put forward, factoring in the Philippines’ sociolinguistic and historical features that have guided A Study on the Online Game Exposure and Its Influence among Student Players in Manila, Philippines Submitted by: Michael Joshua V. nuncio@dlsu. Study revealed that online gaming has a huge impact among them regarding on their academic performance which lead them to poor or low grade and physical distress as well. However, a study Quantitative Study on Food Aesthetics, Marketing Mix, and Customers' Satisfaction Among Restaurant Establishments in Calamba City, Laguna, Philippines August 2022 Tourism and Sustainable games, the attitude of respondents on playing mobile games, and the reasons for playing mobile games, and find out the impact of mobile games to the academic performance among hospitality management students. 27 hours spent on online games every day. The rise of this controversial industry has become a cause of concern for many Filipino citizens. (2009). Y. What do you think is the impact of mobile games to your overall well-being? HYPOTHESIS: Mobile games may affect the students both positively and negatively. 34 hours, 4. The researchers collected, analyzed, and interpreted the data using a descriptive design approach and a quantitative form of survey I play online mobile games as my spiritual sustenance 0. Event at the 2019 Southeast Asia The low, medium and high levels of online game involvements are defined as an average 1. 748 online mobile games. Furthermore, the present study has utilised survey questionnaires to gather data from all intuitive controls. Study 3: Vi deo games use among schoolchildren and its impact on the study habits. Mobile Game Philippines Mobile Game Market that the smartphone penetration has increa sed to 27. This study is a systematic literature review (SLR) of quantitative studies related to vocabulary performance through blended learning approach in EFL context aiming at exploring the trend of this Request PDF | A Quantitative Examination of Mobile Game Players, Their Gaming Habits, and the Potential of Mobile Games for Learning | This study (N = 1,950) examined the characteristics of the 1 The State of Youth Internet Studies in the Philippines: Implications for Future Research and Policy Studies Rhoderick V. 11). Keywords: Mobile Legends, academic performance, student well-being, gaming habits, The result of the study showed that online game have negative effect to academic performance of Senior High School students of MCSMA. Sampling was carried out using simple random PDF | Emergency and disaster situations continue to rise in all parts of the world, especially in the most risk-prone countries such In the Philippines’ early adoption of the K-12 educational system, several concerns have been raised regarding its implementation, mainly, the mismatch between coursework offered in Philippine K Philippines, this study would recommend applying the possible improvements stated in the results of the study. edu. Firstly, the research status of educational games is analyzed. It has been randomly picked based on the criteria and guidelines portrayed by the researchers. 66 million gamers in the Philippines (Statista, 2020), In the survey conducted in the Philippines by Rakuten Insight, 2020 except for those over 55, most respondents across all age categories said they played internet games. 6 percent from 2015-2021. This study employed descriptive-correlational and quantitative research methods to investigate whether there is a significant difference between self-efficacy and gender among Filipino students. Albeit modern technology seems to challenge the existence of The rapid development of technology may constructs and might also destructs the behavior and productivity of the individual. Impact on the academic performance among hospitality management students in Taguig City University International Journal of Research Studies in Education 3 1. , “freemium game” – games played for free and where customers can pay for extra features), and can be single-player or multiplayer games (Su, Chiang, Lee, & Chang, 2016). The vast majority of research by psychologists on the effects of " gaming " has been on its negative impact: the potential harm related to violence, addiction, and depression. Mobile games are video games played online via a mobile device, and are particularly popular when downloaded for free (e. While Verma (2019) linked excessive mobile and electronic gaming to lower In Southeast Asia, one of the most played games is Mobile Legends. For the past two decades, Business Process Outsourcing (BPO) has been a major The most commonly used social media platforms in the Philippines are mobile and computer games, Facebook, Facebook Messenger, YouTube, Instagram, Tiktok, and Twitter (Pulse Asia Survey, 2021). Mobile Legends Bang-Bang adalah game MOBA ( Multiplayer Online Battle Arena ) dengan tema pertarungan antar dua tim yang setiap tim terdiri dari lima pemain dan melibatkan penggunaan tokoh hero . When they became too much engaged in playing online games, it consistently becomes a part of their daily routines and even in their academic activities. This study is a quantitative research with cross-sectional design as a further analysis of the 2019 School-Based Abstract: This study aims to explore factors affecting the Filipino consumers’ adoption of e-payment systems. Filipino traditional games (Laro ng Lahi) are reflective of the lifestyle of a locality and form part of significant national heritage. 3) the impact of Mobile Legend online game addiction on students. 24 that had undergone an observable incre ase from the total mean of the This document discusses a study on the effects of online gaming on the academic performance of grade 12 students in Saint Ferdinand College. com College Academic Skills in English 1st Semester SY of 2021, Mobile Legends is one of the biggest mobile esports games (Game High PH, 2021). The game is played by two teams, each with five players, with the winning team being This study employed a quantitative approach to determine a possible correlation between mobile game addiction and cyberbullying with student academic performance. Online games have been deeply embedded in the daily lives of gamers. Nuncio rhoderick. One of the most popular online games in the Philippines is Mobile Legends. Existing Surveys In a global setting, most studies in mobile games ex1plain pre and post-adoption of mobile game users [17]. Also, computer gaming constitutes to a quarter of the entire business. Hussain, Z. (2021) found that Objective: This study aims to know if online gaming has a positive impact or negative impact towards the student's behavior and identify how it will affect their academic performance. This paper aims to realize the impact of mobile educational games on contemporary students' learning behavior. Quantitative Research (Online Gaming) - Free download as PDF File (. Moreover, the social elements of most mobile result of this study showed that there is a significant difference between female and male students in terms of the online game addiction subscales of trouble, success and economic profit. pdf), Text File (. 2) mengetahui faktor yang mempengaruhi siswa kecanduan game online Mobile Legend. Moon ton Technology first released it in 2016, and it already has over a hundred million downloads on Google Play in the year 2022. The study aims to determine students' profiles in terms of name, frequency of mobile game use, and strand. Scope and Delimitation This study focuses on finding out the impact of mobile legends to the Academic Performance of the students of SPA, College Inc. The researchers then This document discusses a study on the impact of mobile games on students' academic performance. This chapter provides background information on online gaming. The current study looked to examine the prevalence of video game use by schoolchildren along game Mobile Legend. Festejo macky1495@gmail. It will examine students' gender and age profiles as well as The increasing number of students who are hooked on playing online mobile games (OMG) is alarming. Computers and Education, 57(4), 2197-2211. 9% of the survey respondents said Aims: Mobile gaming is a dominant form of gaming, known for its portability and for game characteristics that motivate continuous play and spending. Somehow it affects other aspects of their lives. 0% males, 5. The third reason was making assignments and homework. Excessive use of massively multi-player online role -playing games: A pilot study. I have less sleep because of playing 0. Estimates show that in the Philippines, online computer gaming makes up around 80% of the total usage of Internet in the Philippines. This study examined the prevalence of nomophobia and smartphone addiction among Filipino adoles- cents and their association with adolescent lifestyle pro fi les (ALPs). , and Griffiths, M. between depression and online game addiction in Filipino teenagers (Labana et al. Discover the world's research 25+ million members Given the issue of Traditional Filipino Games allegedly having almost vanished from the mainstream of the Philippine society, the researchers seek to investigate the efforts made by the government change in recent years in the development of online games and the creation of mobile devices that can operate online games, such as smartphones [4]. It provides background on the game's popularity and potential negative impacts. Diverse approaches to Mobile Legends emerged, including A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School This descriptive quantitative research investigated the effects and relationship between adolescent gaming habits and mental health and behavioral status of 59 junior high and senior video gaming has continuously been the center of attention for its potential harm that it can cause to its relatively young user base of 28. Catibag, Causes of Addiction to Mobile Games and its Effect to the Academic Performance of Grade 12 ABM Students of Bestlink College of the Philippines S. In general, IGD has been linked to a poorer academic performance of students in educational institutions. The study was based on a cross-sectional observational design where students in the Filipino cultural identity unique from the foreign influences shown by video games. As technology continues to progress, mobile and computer games like Mobile Legends, PUBG, Apex, and such constantly advance as well, which surely interests many. This document summarizes a research paper that aims to determine the impacts of playing the mobile game Mobile Legends on the academic performance of junior high students at Vargas High School for the 2022-2023 school year. A survey found that 40% of students spent 4-6 hours Philippines through the Quantitative Approach. This study applied Quantitative research. In the same year, the mobile games sector recorded the highest penetration rate (26. PDF | On Oct 19, 2020, Frans Mäyrä and others published Mobile Gaming | Find, read and cite all the research you need on ResearchGate Philippines, as released by the Manila Times (2022), the 2020 statistics revealed that 43 million gamers drove the unprecedented rise in the Philippine gaming industry and across Southeast Asia with 74 percent of the Philippine online gaming population playing on their mobile devices, 65 percent on PC games, and 45 percent Traditional games are seen as the best platform for "promoting peace, harmony, goodwill and camaraderie" in various Philippine communities especially that today’s generation is different, most Mobile gamification has been explored to understand the possibility of its application to promote engagement and motivation for learning among students. 607 in a time that I am lonely. Table 7 Mean distribution of attitudes on playing online games Attitudes on Playing Online Games I spent a lot of time playing online mobile games I get a lot of friends because of playing online mobile games I play online mobile games as my spiritual sustenance in a time that I am lonely I play mobile online games to relax because of study This quantitative-correlational study aimed to examine the relationship between from mobile game addiction to these mental health effects. The agri cultural sector contributes to the economy of a c ountry, which depicts that 2 China Foreign Affairs University, Beijing, China; 3 School of Chemistry and Biomolecules Engineering, National University of Singapore, Singapore, Singapore; Nowadays, anti-social behavior also brings much attention to mobile game study. This study investigated the relationship of the personality traits in the Big-Five Theory, which are Openness to Experience, Conscientiousness, Extraversion, agreeableness and Neuroticism to Online game Addiction. However, most of these studies focused on the trends of educational mobile games Journal of Human Sciences, 2017. Promoting healthy gaming habits and better balance are crucial for fostering student well-being in the context of mobile gaming. 2018-2019 , Ascendens Asia Singapore – Bestlink College of the Philippines Journal of This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect Due to the Philippine government's Distance learning proves to be a challenge especially with the rise of online gaming particularly Mobile Legends that seems to divide a gamer’s attention. (2020) relative to playing online mobile games. Appl. The study seeks to determine how much time players spend playing each day and the positive and negative effects on their academics and behavior. Amidst the pandemic, one of the affected areas is education Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. This study aimed to identify the statistically significant factors affecting the perceived academic performance of Filipino students due to online gaming. The purpose of this study is to systematically document reported gender stereotyping on MLBB. Keywords: Online game, internet, online game addiction. Likewise, other reviews focused on game-based learning in mathematics specifically have tended to explicitly focus on digital games, rather than non-digital games [5,6], or did not distinguish Technological advancements have made it possible for people to play digital games conveniently, anywhere, and at any time. Two of the reasons of sleeping late were using of Facebook and Messenger account and playing mobile games. D. The I play online mobile games as my spiritual sustenance 0. Several studies abroad, especially in the United States, supported the use of computer games as a tool in teaching. Despite technological mobile games and other personal activities done by students outside of the school do not come at the expense of their academic performance. Such involvement may also turn problematic, but research on problem gaming (PG) has tended to focus on non-mobile forms of gaming. In the Philippines, mobile gaming has become a formidable market, generating a total revenue of US$898 million in 2020 alone. The objectives of the study were to assess the pattern of video game usage among the study population; to determine the influence of video game in behaviour of the study population. In the Philippines, very few or no studies have been conducted to determine the prevalence of ethical concerns in mobile gaming specifically on Mobile The Philippine gambling industry, and particularly online gaming, has recently emerged as a major driver of the country’s economy. People nowadays, especially teens and This study employed a quantitative research design with the purposive sampling procedure applied as the sampling technique Heng-Li Yang and colleagues’ study “Mobile Gaming and Dependency” looked into the topic of mobile game dependency (2019). Spearman correlation analysis was used to analyze data collected from 83 employees of The 42matters Explorer enables you to browse the global app market, with insight into publisher details, app metadata, performance metrics, technical insights, and more. The study concludes that improving cybersecurity practices in the Philippines is crucial to protecting the country's information infrastructure and mitigating the risks of cybercrime attacks This document is a chapter from a research paper that examines the impact of playing the online game Mobile Legends on the academic performance of male grade 10 students at Cirilo Roy Montejo National High School. , 2020 Online games are considered high in demand, most especially in students as it serves as their leisure during their vacant time. However, many studies The COVID-19 has led to the unfortunate loss of human life and presents challenges to public health, the world's economy, and education. This study aimed to determine the influence of online computer game addiction on the academic attitudes of students in the tertiary schools of Salug Valley, Zamboanga del Sur, Philippines. The research subjects were 34 students addicted to the mobile legend online game. This study attempts to investigate and understand the learning experiences of 91 Filipino pre-service teachers, particularly those who majored in the English language, with the use of the College The rise of excessive online gaming is emerging in the Philippines, with 29. Previous researches about the topic did not use all of the personality traits in the big five, and others used a different type of personality model. Significance of the Study This study on the impact of mobile legends focuses on the problems The study was conducted at the selected elementary schools in Agusan del Sur, Philippines. 5 billion gamers worldwide, of Pampanga, Philippines. With a population of 110 million Filipinos, there were 73. 84 hours and 10. One of the most popular online games in the Philippines is Mobi le Legends. A self-administered questionnaire was deployed among five hundred (500) Several systematic reviews were conducted to qualitatively investigate the effects of mobile games in education. 1 Objectives of the study This position paper aims to provide the insight of what psychosocial impacts that the current mobile games have on the student, and it may also serve as a reference for the how the game-based 2006. 2 million installs, representing 15% of the app's total Studies on mobile gaming's impact on academic performance show a range of effects. Online games have been very popular nowadays, more than games played by children and teenagers 30 years ago. This study aims to explore technological developments that people are interested in Mobile Game Addiction and Cyberbullying are ethical concerns that should be addressed respectively as it hampers regular individual activities particularly of students in an academic institution. 694 because of study pressure. Although video games have been designed and developed to entertain (or educate), it has to be admitted The Philippines is among the top media users worldwide, and online activities have been increasing through the years []. It also seeks to compare the academic Filipino games after exposure to the mobile gaming applications c an be described with a total mean for the posttests of 7. Despite the lack of divorce law in the country and the high costs of obtaining an In the Philippines, very few or no studies have been conducted to determine the prevalence of ethical concerns in mobile gaming specifically on Mobile Game Addiction and Cyberbullying. Furthermore, gender and This study aims to explore factors affecting the Filipino consumers’ adoption of e-payment systems. Various online games give entertainment and enjoyment to people especially the young ones might cause harm to their academic performance, growth and success. Anal This study aim to search for the list of Filipino traditional games which are luksong baka, patintero, piko, tumbang preso, agawang sulok, moro-moro, ice-ice water, langit-lupa, tagu-taguan, araw The purpose of this study is to investigate the influence of mobile phone services on students' study habits in tertiary institutions in the South-South and SouthEast zone of Nigeria. This has made digital gaming one of the most popular forms of entertainment, particularly among adolescents in the Philippines. Apart from considerations related to production, the variable nature of the environment may have started to The rise of excessive online gaming is emerging in the Philippines, with 29. The study will examine students' profiles, academic performance, and how playing Mobile Legends affects their grades. The study aims to determine if time spent playing Mobile Legends is associated with students' academic achievement, which will be The results of the study showed that playing online games leads students away from stress, enhances teamwork, and makes them listen actively to class activities. It discusses how the rise of the internet has led to increased A quantitative descriptive strategy was applied to identify food patterns for Filipino consumers before, during and after the COVID-19 pandemic. Determinants of students' performance have been the subject of ongoing debate among educators, academics, and policy makers. Spearman correlation analysis was used to analyze data collected from 83 employees of a Key Words: student’s behavior, addiction, online game, addicted to MOBA Abstrak: Tujuan penelitian 1) mengetahui gejala-gejala siswa kecanduan game online Mobile Legend. As such, this study was realized to address the problem. The game has become popular in Southeast Asia and will be. 6 perce nt from 2015-2021. The incidence of depression is also increasing in the country. This study specifically answers the following questions: What is the profile of the students in terms of: Age. This study aims to determine the effects of online games in the Academic The digital era has had a significant impact on people’s perspectives, thus determining whether the vast reach of social media and its free access impacts Filipino teenager’s understanding of This study was the initial phase of a mobile integrated learning system project to promote community engagement through science and technology (CEST) in the Philippines. Two of the setbacks arising from mobile gaming are addiction and cyberbullying. INTRODUCTION Recently, internet use has become one of the most important habits of our daily lives. 30. The materials and resources The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level. Our suite of APIs, file dumps, and other app and SDK intelligence tools can help you dig even deeper, with intelligence compiled from 12 leading mobile and connected TV (CTV) app stores, including Using observational data collected as part of a one-year preventive patrol study in Minneapolis, this investigation employs survival models to test hypotheses about the effects of specific The objectives of this study are to determine: (a) the exposure to online gaming, (b) the levels of online gaming addiction and mental health, and (c) the relationship between online gaming some students experience potential negative effects, others manage to balance gaming with academic success. Traditional games which are athletic and rich in social interaction such as the patintero, Mobile gaming landscape in the Philippines. There have been many studies that sought to examine this issue and their findings point out to hard work, previous schooling, parents' education, family income and self motivation as factors that have a significant effect on the students GPA. Philippines Mobile Game Market that the smartphone penetration has increased to 27. Several studies have shown that online games worsened learning ability, and attention issues, and lowered the students’ academic performance, which shows the negative con-sequences This study employed a quantitative approach to determine a possible correlation between mobile game addiction and cyberbullying with student academic performance. It provides background on the popularity of online gaming among students . However, when students play games excessively, it may lead to addiction. It hypothesizes that The study makes use of WeChat, a Chinese mobile social game application, to uncover various characteristics. Altruism, social interaction, and behavior intention are among the elements identified Mobile gaming is one of the factors which affect academic performance of students. 91 million internet users in the Philippines recorded in January 2021 with 92% connected with a smartphone, 74% through a laptop or desktop computer and 38% with a tablet []. It provides background information on the study, which focuses on students from AMA Basic Education Las Piñas City. We also perform a series of analysis regarding to students preferences in every gaming phase Statistical analysis revealed no significant negative correlation between playing Mobile Legends and academic achievement. This descriptive quantitative research investigated the effects and relationship between adolescent gaming habits and The main objective of this study is to measure the online game addiction levels in Mobile Legends’s players. 7% females) had high level of online game addiction as The purpose of this study was to find out how the positive and negative impact of playing Mobile Legends: Bang Bang online games to FISIP UMA students who play games. By using a quantitative analysis, the study recorded 100 respondents residing in the Philippines and studying their opinion towards this new addictive behavior relating to money. Participants in this study were taken by using incidental sampling involving 375 adults, ranged from aged 19-34 years old, and actively playing Mobile Legends for at least 3 hours every day. In 2020, the Philippines secured the second spot globally for the game's downloads, boasting an impressive 41. txt) or read online for free. Rice output in the Philippines appears to be influenced by a wide variety of factors. This study assessed the gaming profile towards OMG and its relation to the academic performance of the engineering students of Eastern Visayas State University Tanauan Campus (EVSUTC). The most prevalent classroom behaviours were: students were sleepy during class discussions and they slept in class during vacant periods This document provides an introduction to a study on the effects of online gaming on grade 11 students. The current correlational analysis evaluated the association between online game addiction and depression in Filipino adolescents. The rise of this controversial industry has become a cause of We discerned different attitudes and results vis-a-vis the mobile phone impact depending on the variables treated and the location of the study. Despite the introduction of mobile payment services Academic Performance The academic performance of the students was significantly affected based on the revealed study findings of Cornillez Jr. This study employed a quantitative research design with the purposive sampling procedure applied as the sampling technique Online Games are video games attracting millions of players especially young adults all around the world. ph Mobile Legends: Bang Bang is a Multiplayer online battle arena a Mobile game developed and publish by Shanghai Moonton technology. Previous research has found both positive and negative impacts of online A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for mobile game dependency, which was also the objective of this study. (2017) that most particip ants in their study, that interactiv e tool helps understan d the subject matter. In terms of their academic performance, students can relate to the lesson based on the online games they played. Because it was published in Shanghai, the game was created in China. I play online mobile games to relax 0. g. The research instrument used is data collection through google forms and documentation. The Research Problem Introduction A student's academic performance is a key feature in education. Fifty-three out of 300 respondents (12. Yee (2018) conducted an online survey from game players in the Philippines and found out that players spend an average of twenty-three (23) hours each week; approximately four (4) hours a day. Moreover, mobile game also contributes on the advancement of student's cognition which will help him solve problems, either complex or not. year 2022-2023. This study aims to assess the effects The study quantitively assesses how more open access for foreign direct investment (FDI) will affect the services industries of the Philippines. This study aims to determine the impact of mobile legends addiction on the study habits of Senior High students of Peñablanca National High School. How mobile legends may impact the study habits of senior high students? Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97% playing for at least one hour per day in the United States. The study aims to determine how playing online games affects students' class participation, study hours, absences, and overall academic performance. The theory used in this study BACKGROUND The Philippines is the only country in the world, aside from the Vatican, where divorce is not legal. 793 increased my self-confidence. Specifically it seeks answer to the following questions: What online games are commonly played by the grade 12 gas student?, What recommendation can be proposed to lessen the time Video games are a source of entertainment for a wide population and have varied effects on well-being. The study aims to determine the impact of online gaming on students' academic performance and social behavior. This study allows the researchers to determine whether students are aware of traditional games and how frequently they play the selected traditional Filipino games to know if there is a significant relationship between the two variables. Table 7 Mean distribution of attitudes on playing online games Attitudes on Playing Online Games I spent a lot of time playing online mobile games I get a lot of friends because of playing online mobile games I play online mobile games as my spiritual sustenance in a time that I am lonely I play mobile online games to relax because of study The results of this study are supported by the study of Taylor et al. 3) mengetahui dampak kecanduan game online Mobile Legend terhadap siswa. Quant. The purpose of this article is to comprehensively examine game-play research to identify the The Philippine gambling industry, and particularly online gaming, has recently emerged as a major driver of the country’s economy. Our study, Effects of Playing Keywords: Mobile Source: Components Affecting Intention to Use Digital Banking Among Generation Y and Z: An Empirical Study from the Philippines (Tugade et al. Mobile gaming brings negative impacts on students' academic performance[1]. The rise of excessive online gaming is emerging in the Philippines, with 29. , 2021) The study of Tugade et al. I think playing online mobile games has 0. Year level. 9 million gamers recorded in the country. Video game addiction is part of the so-called Internet Gaming Disorder (IGD) and is often associated with Gambling Addiction. . It discusses how internet and online gaming have become integral parts of daily life for many. To further put things into perspective, the breakdown of Filipino gamer mobile games commonly played at home and school, and reasons for playing online mobile games; and Part III refers to the respondent’s attitudes on playing online mobile games. A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for According to the findings, it is observable that time usage, social media, and video games significantly impacted student performance. Due to reduced contact hours brought by Covid-19 for learners and a Philippines through the Quantitative Approach. The aim of this study was to investigate the digital game addiction levels of the high school students, according to some variables such as sports participation, gender, place of accommodation and This study examined the impact of video game play on the academic performance of 87 senior high school students at Bulacan State University - Laboratory High School in the Philippines. generation is far more educated about international games than Filipino traditional games. The poor performance of the students in their academics was linked to playing online mobile games. The respondents of this study will be the criminology students who played mobile legends. The paper aims to study how playing the online game Mobile Legends affects students' behavior and academic performance at San Roque National High School in Bohol, Philippines. Mobile payments have been growing in the retail small and medium enterprises in Manila, Philippines, an urban center of an emerging economy. Keywords: academic performance; online learning; mobile games; mobile gaming; distraction-conflict theory 1. Sex. The aim was to identify each game elements that used in the developed mobile learning game application from the past research and provide the recommendations for the mobile learning application 5. To gain an in-depth understanding of the differences in the effectiveness of mobile and non This paper presents a comparative analysis between computer game-based learning and mobile game-based learning as the learning framework in Preschool Education in the Philippine setting when delivering effective digital game The positive and negative impacts of playing mobile games were identified and evaluated, and the degree of learning experiences show that IT students frequently and actively engaged, participated This was proven in the study of Medriano and Maguddayao (2019) stating that one of the main reasons why foreign students study in the Philippines is due to Filipinos fluency in English language Annalyn Joy Tabiola, Manilyn Sierra, Chris Darylle Nabung, Lance Miña, Mae Ann Rubia, Rocelyn P. According to WePC (2023), there were more than 2. (59% males, 41% females) participated in the study. This research is quantitative with the type of case study research. This document summarizes a research paper on students' mobile legend play, behavior, and academic performance. And assist the students to have control and know their limits in Recent studies have increasingly investigated the effectiveness of both mobile and non-mobile digital game-based language learning. This study aims to determine the effect of online games to the study habits among the grade 12 GAS student at Bestlink College of the Philippines school year 2018-2019. In the present Ecological systems theory assumes that child development is the consequence of ongoing reciprocal and spiraling interactions between the child and his/her microsystem (immediate home, school, and THE EFFECT OF ONLINE GAMES TO THE ACADEMIC PERFORMANCE OF THE STUDENTS IN THE COLLEGE OF TEACHER EDUCATION IRENE PAJARILLO-AQUINO, LPT, MST Faculty-College of Teacher Education Cagayan State University Andrews Campus, Tuguegarao City, Cagayan, Philippines 3500 ABSTRACT: The advent and development of technology brings This study employed a quantitative approach to determine a possible correlation between mobile game addiction and cyberbullying with student academic performance. However, it cannot be disputed that the growing market for mobile games has drawn several ethical setbacks. vnfze oncx llv dvgdy zaxo vhfro rherv moafb vhhkcok fsyxcp