Quest 2 supersampling. Quest4you New member.


Quest 2 supersampling Note that running it this way will ignore supersampling values set from the Oculus Tray Tool or Debug tools. As an example, what is the correct approach to supersampling? Occulus has a setting: Default Super Quest image is distorted to match profile of lens. Pre-ordered on Amazon. I've experienced no performance issues myself on Using the link cable, and by forcing the ASW at 45hz in Oculus Tray Tools, I was able to play at 90hz, 1. slider as this is 1:1 after all the distortion correction for the fresnel lenses. not Steam VR. With a 3080 and a 5600x it runs like a dream with high SS and under all conditions. Virtual Desktop + Alyx - Reduce Latency Stuck in Installing, Won’t install or update anything else in Oculus Quest 2 and Quest 12-29-2021; AirLink 24hr limit in Oculus Quest 2 and Quest 12-27-2021; Games not installing so others can’t update in Oculus Quest 2 and Quest 12-22-2021; Quest 2 controller pointers disappear when lying down in Oculus Quest 2 and Quest 12-22-2021 I was fortunate enough to receive an Oculus Quest 2 for Christmas. io/xkJg3v Please hit the thumbs up button and subscribe if you like what you see. 1. 7 link slider setting Hoy os traigo un pequeño tutorial para mejorar la calidad de vuestro Oculus Link y aumentarle la resolución para que las Oculus Quest 2 se vean muchísimo mej It's great and similar performance to project cars 2, but it depends on processor, graphics card and level of supersampling, plus weather/time setting. Recorded with my dedicated RECORD VR FPS BOOST VRSS/ Quest 2 , PCVR. User Support Hub. 5 hours of usage on a full charge. Playing ED on I'm running on an Oculus Link so I don't exactly like supersampling very much. You should be able to switch between 72hz, 80hz, 90hz and 120hz. Overall solid performance but gpu usage is around 30-40% so i have plenty of room for 5-Supersampling can be increased if your rig can handle it. Enter the Meta Quest 3 Pro upvotes · Buy Gamekeys at CDKeys https://cdkeys. Black screen tearing when moving head on airlink and virtual desktop in Oculus Quest 2 and Quest 12-08-2021; Quest 2 - Render Resolution, Link, Headset in Oculus Quest 2 and Quest 09-21-2021; Constant Frame Ever since I got my Quest 2 and Link, X-Plane has been a juddery mess, even with lots of performance headroom. 1) and msaa on medium. Personally,i was hoping the quest 2, or rather this generation of VR would be more user friendly, instead i found myself dipping into settings alot more, instead of enjoying the beauty of this sim. in Oculus Quest 2 and Quest 12-29-2021; link wont connect in Oculus Quest 2 and Quest 12-29-2021; Oculus video and sensing delayed and is lagging. With the official oculus software you can go too Devices->Quest 2 and set the video mode there. Keep in mind because of lens distortion you need higher resolution than Quest 2's native resolution,1920 x 1832 to take full advantage of Quest 2 resolution. io/how-to-increase-oculus-link-resolution/ Not sure if you are using SteamVR or OpenComposite. 7 times the native Resolution to fully take advantage of the quests display. I leave mine at default. You've got 1. From. I have an RTX 3090, and 100% Steam Supersampling for me is typically It means they can effectively have supersampling running for their game. Quest 2 native res is 3664x1920, anything past that is supersampling, which will look better but not as much as going from 1440p to 1920p Orange will mean there is a slight issue (usually the cable running on USB 2. i'm so WORKAROUND for CRASHING on QUEST 3 The game works fine on my quest 2 but when I upgraded to the quest 3 I now have a problem with the game crashing when tying to start a new game or load a saved game from the main On the other hand, it might be better to use just 1 type of supersampling at once, meaning that it would be better to turn turn of MSAA and just increasing SteamVR supersampling? Quest 2, Quest 3, and Quest Pro Members Online. https://vrheaven. October 4 Turn up Supersampling in-game to as high a level as you can without causing your frame rate to drop excessively. If your headset manufacturer doesn’t offer that option, open BeamNG > Options > Display About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Disable the geforce experience overlay , and on the steamvr settings disable / turn off supersampling. No matter what I do, what setting I change, the in cockpit stutter or jitter just does not All other games and apps in VR using my Quest 2 runs great, only Enscape has this shaking/jittery view (there are other posts here stating the same issue), its like the render is lagging behind and showing frames out of order. 2 supersampling that i’ve used is expirimental to me, i’ve only just tested it. 11Ac/ax mixed and both the PC and Quest are connected to 5ghz router at hopefully Wifi 6. 1 update released earlier this week for Steam Oculus Quest 2 Versions: Version 23. Skip to main content. I have a quest 2 set to 1. I have 2 plenty powerful enough pcs to run it with but skyrim VR seems blurry. Recorded with my dedicated RECORD. It is better to do this via steam rather than via the ingame settings. For changing settings like supersampling, ASW values, displaying the fps performance overlays, etc. Virtual Desktop is a highly optimized, native application developed for low latency, high quality streaming. If you have something under a 1080Ti, you may get away with However, the big outliers being the fact the OP is on a 3080, and that they are using virtual desktop which I had heard does things a little bit differently than link cable. Do not touch odt supersampling, the headset isn't even natively matched until it's at 1. steam vr isnt locking my camera so its treating it like I'm looking at a monitor with view lock and not actually immersive Share Add a A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online • Z3r0x7 also set steamvr render res to auto or 100% globally and per-app, there's no point supersampling unless you can maintain 90hz Reply reply More replies. 3-1. I was wondering if someone is using the RTS 2070 super with Quest 2 668 votes, 240 comments. 0 like me - that's about 19 mill pixels per image - then CV1 holds up pretty nicely against my Index in several games, and the jump to Q2 may be more limited. dll, and dropping in the ini config file and running the game. Virtual Reality (VR) Tykeness November 16, 2021, 3:50pm 1. 2 and my game grinds to a halt, gpu at 100% getting 3fps. Kids got one for Christmas, along with the link cable and wanted to see what MSFS looked like in VR. Thanks. • Connect up to 4 computers (Windows 10 or 11, macOS Catalina or later) • PCVR game streaming requires a VR Ready PC running Windows 10 or 11 • Calling all Oculus Quest 2 VR Pilots. Now it just stutters from the get go. Going back to base resolution feels like a massive downgrade, but because of this, I usually rely on ASW to run in 45fps in outdoor areas. Tell me your instruments don’t look 100 percent sharper. And in my limited testing I couldn't see any meaningful difference between godlike vs ultra. Please note - this does not eliminate the frame time spiking issue that currently plagues the Quest 2. I'm not sure how specific this is to me (I carried my immersed account over from my Quest 1), but definitely try The quest setting will hard limit the render resolution as that is the hard encode that is being set to the headset. Controversial. It uses NVIDIA Variable Rate Shading (VRS), a key feature in NVIDIA’s Turing architecture, to dynamically apply up to 8x supersampling to the center of the VR headset display, where the eye is generally focused. I can turn oculus res down to 0. Thread starter Quest4you; Start date Jan 19, 2023; Q. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. just getting a dedicated PCVR Supersampling is hands down the best antialiasing method, but far too expensive. 0, but tweak the SteamVR settings Depending on how you manage your vr headset use the according software to set it up. As an example, what is the correct approach to supersampling? Occulus has a setting: Default Super Sampling (OTT) MSFS has a setting: Texture Supersampling supersampling on quest two . The router is run on 802. I reinstalled MSFS and it ran great for Quest 2 Violently shakes when I load into SteamVR with virtual desktop and whenever I check the integrety of my steam vr files I have 2 corrupt files. I did the sharpness tweak in the oculus vr settings. It runs but the performance hit is abysmal. 260511599 Software 120184001103000000 OS 1201840. I have already changed to 90hz on oculus software, and on oculus debug tool I have set pixels to 1. I used Wabbajak to install the FUS modlist and i am using the basic + visual upgrade profile. Open menu Open navigation Go to Reddit Home. Will the Oculus Quest 2 Pro be announced on Thursday? October 25, 2021. Using the Link cable Xplane runs using the Oculus API and the quality is great but I wanted to use the headset untethered. pxf. I prefer to go in this order: Supersampling Heaven: Beat Saber, BoomBox, Ragnarock, Vivecraft, Gorilla Tag, Grapple Tournament, Agent Simulation Demo, Duck Season, I Expect You to Die 2, (demo) Wings VR, Pistol Good afternoon forum, I have searched for how to setup / best settings for the Oculus Quest 2 but there is quite a bit of conflicting information. Its like night and day. This seems quite comparable to my experience with the I had acceptable performance when the update was announced but every time I try my Oculus Quest 2 with MSFS VR it seems that performance is getting worse with each try. that’s all! I use my Quest 2 almost 100% for PC Link via the Link Cable. What is the optimal level of supersampling before having diminishing returns? I recently got a 3090, which allows me to increase the supersampling a lot. The "1. If I set to force 45hz, without ASW, it seems to help with the jitter, even tough my GPU is using 70% of its resources *** Based on the graphic performance of the Qualcomm Snapdragon XR2 Gen 2 vs XR2 Gen 1 on Meta Quest 2 RAY-BAN META Meta AI and voice commands only in select countries and languages. That’s right. Now go turn off all your supersampling and turn your render resolution in the game back up to 100. And in the case of Quest, further compresses it to send it over the USB cable or wifi. Thanks to SteamVR Beta 2. I have the Quest 2 VR headset, and a 3070, and I have no problems running AC at 90 fps with a resolution of 5408x2736 and 1. Welcome to WoWnoob, a Q&A subreddit where we encourage new players as well as veterans to ask questions and exchange answers in support of one another. And finally last night - my ‘A-HA’ moment. MetaQuest AutoSuperSampling ajusta automaticamente o nível de supersampling para headsets MetaQuest com base no desempenho do sistema. I have my graphics preferences set to 120hz and 1. 50r3 which has the Zibo, Orbx True Earth North and South and a few airports plus a few plugins Active SkyXP, Better Pushback, Terrain Radar, Avitab. If on quest 2, the link slider needs to start at 1. 0x supersampling resolutions" on both my Rift CV1 and the Quest 2 on PCVR are by default slightly larger than the headsets' native resolutions. 5x and 90hz. In AMS2, you can also combine some of the AA methods. Things scream now though :) EDIT: actually scratch that, I think i'm running openFSR? all i'm doing is downloading the version (2. I set that to 1. that are all connected in the 40k universe. I am trying to get my head round how certain graphics settings work. 0 on link is actually undersampled, so all you are doing in ott is going the long way about it, just increase the link slider up to begin with. The higher the number the better. To my surprise, moving it all the way to the left (zero supersampling) made the text go from uncomfortably blurry to crystal clear. 517. 5x in the rendering resolution which equates to 4128x2096. the NATIVE render resolution that matches the panels resolution for quest 2 is link slider 1. Messages 1 Reactions 0 Points 1. Set it to 1. As an example, the Quest 2 has a resolution of 1832×1920 per eye, which means there are approximately 20. This will test your Link cable for data transfer speeds. Finally I experience the VR as its max and see the clear and immersive picture, rather than the dirty pixel mess, which was for some reason set A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online After 3 years, Dragon Fist: VR Kung Fu now has Multiplayer and is officially launched on the Meta Store! Finally, there is supersampling (also abbreviated as SSAA), which in theory would be the most effective AA method, as it is not just edge AA, but it's also the most demanding. Frankly I am now just overloaded doing this time and time again and need to take a break and start again. ) Keep in mind that the Quest 2 has one of the HIGHEST HMD Resolutions among mainstream VR headsets. However, once you understand the lens is introducing a non uniform resolution (center of the screen pixels are squished and edges of screen stretched) you'll realize that in order to produce the optimal A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online. 87. For the quest 2 you needed the render resolution to be like 1. 1832 ×1920. If your copy of X-Plane is from Laminar, you A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Supersampling asks the games to render a larger image, then it shrinks it back down to what the headset can display. Take Quest 2, run a Steam game, set that game's supersampling to 200x, and the difference is instantly obvious. I was running OTT with the usual combination of parameters as everyone. 3x the base quest 2 resolution, everything looks jaggedy and really ugly. you're doing something called supersampling. Keep the in-game SS at 1. The PC render its with 5408x2736 (this needs at least Oculus Quest 2 Supersampling. IIRC it uses a better downsampling method, so if you're supersampling from high resolutions you get smoother results. It is the OTT It also looks horrible at 100% and my quest 2 blows it out the water which is very strange I have a 2080 and have the option to use the "ultra" option. Meta Acknowledges 'Software Update Issue' Affecting Quest 2, 3 & 3S (Update), & Ian Hamilton. Checking for your an update to your Oculus drivers would also be a good idea, steps for checking your drivers will be listed below: Close the Oculus app; Press the Windows key + R on your keyboard to open the Run command; 00:01 Launching the sim and flying10:43 Settings Explained (also listed below)15:33 Through the lensAnti-Aliasing Nvidia DLSSDLSS Resolution - AutoFidelity S In this article, we'll be diving into the best VR settings for MSFS 2020 Quest 2 to help you get the most out of your virtual reality experience. Resources Oculus Quest Super Sampling gives you a higher resolution and better image in VR, and this is something all Oculus Quest owners must try! Today I will show y Ready for an advanced Oculus Quest 2 tips & tricks video? I’ll show you how to make your gameplay beautiful and crisp by increasing resolution (supersampling However, image clarity and resolution is definitely higher on Quest 2, it's not even close. Go to the This months's SteamVR update brings Advanced Supersample Filtering back to Quest, and it supports the Steam Link app. You just need the right settings to really make Quest 2 shine. 0) Go ahead and click on Quest 3 and Touch or Quest 2 and Touch if using that device, which will open a side menu. I can go up to 500% without an ENB, and around 300% with one. Now that I have the adapter, and the official cable, SteamVR is completely broken. In that case, you get (at least in theory) a higher quality image, but it's a Too much supersampling (which includes the Oculus rendering resolution and HMD image quality) for a seven megapixel display to hold 90Hz with a 3070. or. 0) Go to Oculus software, and find the resolution slider. The only way to get a decently sharp image is to use a sharpening filter. With a 3090 you are seriously not exploiting the power of your gpu by using only 1. I had to wait for a USB-C to USB-A adapter to come in to connect it to my powerful PC, so in the meantime I used virtual desktop. Related Topics Roblox Open Beta Coming to App Lab for Meta Quest 2 & Pro | Meta Quest Blog. Anything Things move fast and with the Quest 2 (3664 x1920 resolution), you have to max out the render resolution in the Oculus PC software (5408 x 2736) to get the final image displayed approximately at the native resolution of the headset. FYI : be careful with the 1. Melhora a qualidade visual e fluidez dos jogos em realidade virtual, garantindo a melhor experiência sem comprometer a performance. This started when I ALT+TABbed out of the game this morning to adjust my volume. Old. r/wownoob. So question is, since I mainly do PCVR now, is the Virtual Desktop app still the preferred means of doing PCVR without stuttering? I'll buy it if that's the case, but otherwise I don't want to sink more money on the Quest ecosystem vs. I've read that it would be less on the quest3 due to the pancake lenses, but i Someone else can better explain supersampling and the technical science of how it works, but it essentially has an effect like Antialiasing; because the image is higher resolution, you get less pixellation on the edges of things, and details appear sharper, especially during movement. Share Might depend on how much super sampling you use for the CV1. 5 supersampling and most settings on Epic ;) Only the highest resolutions, mostly unplayable even by the gaming PCs, will have a No point in increasing the resolution too much because you are receiving a compressed image to your headset as a video feed, it will look soft no matter what. If you render at native panel res the distortion in the center causes a scaling which results in a loss of sharpness. 509K subscribers in the OculusQuest community. Hth. 9, detail to low, supersampling to 0. In the openvr Supersampling setting in the Oculus desktop application you set for the Quest 2 device (the one where you can choose 1. If your render resolution is maxed out and you want to further improve the image quality by supersampling What is the best method for enabling supersampling on a Quest 2 headset in DCS: 1 - In the Oculus PC application 2 - Via Oculus Tray Tool 3 - Under VR settings in DCS itself 4 - OpenXR Toolkit 5 - Something else (describe) Thanks Variable Rate Supersampling (VRSS) is a new technique to improve image quality in VR games. Connect wirelessly to your computer(s) to watch movies, browse the web, play 2D games or stream PCVR games. Unlike SteamVR, there are not a lot of settings you can change but you can adjust the render scale (basically Steam Supersampling). I run my VP2 at 3400x3400 per eye in SteamVR and really don't perceive much difference between low and medium AA settings. 58 pixels per degree of vision within the headset. Then, when the headset is active, you can see your current App frame rate hz (3) and your current headroom (4) SuperSampling This is a setting that increases or decreases render resolution. En As a note, SteamVR has an "Advanced Supersampling Filter" that everyone recommends to shut off too, because it adds a bit of anti-aliasing, but also makes things a bit blurry, just like the setting in Oculus Dash. In the oculus PC app, i have the resolution scaled to 1. 100% is the default resolution. A Higher number will give you a Connect wirelessly to your computer(s) to watch movies, browse the web, play 2D games or stream PCVR games. I know I have a good PC and other games like RE: SuperSampling: I was having issues running at 80% SS i believe. To do this, simply search for “OpenXR” in Windows, which should open the following app. I have a quest 2, and i have pretty good specs 16gb of ram, AMD Ryzen 7 and 2060 ti and my steam vr is pretty much unplayable for my quest 2 but any other pc vr game is fine that isn't steam vr I recently borrowed an Oculus Quest 2 for a few weeks, and i was eager as hell to try out AMS 2 in VR. in Oculus Quest 2 and Quest 12-29-2021; Air link requirements met, blank screen. 2 supersampling, the encode resolution increase, and the encode bitrate set to its maximum -- and those things do indeed make Link Step 2: Once you do this, SteamVR wont be used at all for MS Flight Simulator even if you own the game on Steam. For Quest 2 that is 2016x2112 per eye, slightly above the panel resolution. 5 supersampling to get AMS2 to look and perform best Reply reply 485K subscribers in the OculusQuest community. 10300. Extensive Facebook Outage Affecting Oculus Users. 0x Shadows, blur, occlusion, bloom, FX are either low or disabled HMD = 1. I think I just solved the fuzzy instruments in the cockpit dilemma. Just a warning, the Quest 2 at native resolution is very demanding. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro "Forgot password" link not working. The end result is, your battery will still creep down, but it will do so slowly. Technically Quest 2 is 90% higher resolution (1832x1920 vs 1280x1440 per eye) but in order to play PCVR on Quest you need to compress it into a H264/H265 stream. Quest 2 without PP activated: Runs fine in high res and 120Hz. Used in combination with 3664 encode res I find it too taxing for my system on the more demanding games. 664x1920 in total. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Oculus Quest 2 - Best render Hi fellow Questers, Ever since the 200 render scale hack was released I was very frustrated - it completely solved performance issues, but my clarity remained very poor. For ages 13+ only. but in my SteamVR settings I leave the resolution untouched and only use in game supersampling and the FSR mod. The highest It's very difficult to make an apples to apples comparison. 7 manually first, then go into A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Pixel per density or Steamvr for supersampling? If i want supersampling, Should I change Pixel per density in ODT or change resolution more than 100% in steamvr ?. Hi, Having a little problem with blurry VR and haven´t found solution yet. 7 before you are actually super sampling, 1. Each option will have a default resolution ( the higher the refresh rate the lower the default What are the best settings for ljnk using Steam VR. 3x supersampling A couple of questions for Quest 3 (PCVR) For a game that allows for a significant amount of supersampling, in terms of visual quality, what is more beneficial: increasing the Pixel Per Display Override in Debug Tools or applying Supersampling at the Steam level? I can crank detail to high, oculus res to 1. This compares to the human eye which is able to resolve about 60 pixels Quest 2 users: what resolution, pixel density, and supersampling do you use? QUESTION Trying to tweak mine to see clearer without losing performance We’ve got a similar pc setup so far I’ve only used pixel density and supersampling to tweak my resolution, but I will try just changing the resolution through oculus and see if that’s PCVR seems drastically crippled with the Quest 2 in general out of the box. Standalone you will get 2 to 2. in the launch options bar, type oculus with no spaces or punctuation and X out the menu. Rift S has significant screen door effect, and fairly low resolution. I would try using the game's super sampling slider to force a lower internal render resolutin while still keeping the upscaling and smoothing effects from the other settings. Not that it matters that much. I have been messing around with supersampling Your impulse is going to be to leave "resolution per eye" to 100%, but this is actually supersampling what you've already done. My copy of Plane is Steam. Meta account and Meta View App required. I must say using Super Sampling on Oculus Quest makes a crazy difference in resolution, image clarity and sharpness. , they both work by the exact same means: they are just simple graphical interfaces that push short commands to the Oculus runtime when you change a setting with them. Basically I'm confused in a whole lot of ways on this. and youre right that thats the native resolution, and that it should be set there before supersampling, however, people supersample even further than that because it decreases aliasing the higher you go. Just be careful using supersampling in more than one place as they I am trying to get my head round how certain graphics settings work. Cheers! Yeah, this is a real game changer, getting nice crisp My current setup - RTX 3080, 5600X, TP-Link WiFi 6 AX3000. However, PC USB ports output less power than a wall socket, and using the Quest 2 takes more power than it recieves. Checking Performance on Quest (2) Using the Debug tool (see screenshot) then you can enable the Performance overlay HUD. 3/90 hz to go slightly higher than the native render rez and then adjust on per game basis with either steam vr/oculus tray too profiles if I have available headroom for additional super sampling for the benefit of reducing aliasing. I have tried the anti-aliasing switching tip, turning all settings to from Medium to Ultra and back again, re-installing the game (that worked for one stage, then the blurry mess was back again the next stage). No it Quest 3 disconnects from Ubiquiti wifi after exact 11 hours, 59 minutes every day. But because of whatever image filtering is used, it's not a The quest 2 have a resolution of 1832x1920pixel per eye = 3. If Oculus has it's own debug tool (or the Oculus Tray Tool) which lets you set supersampling before launching Oculus Home. Off. Go to Steam Supersampling settings, and turn off automatic adjustment. side quest/app lab suggestions. With PP activated: tried very low resolution, update frequency at lowest option (72Hz). If you set a low resolution in the oculus settings then crank up supersampling in SteamVR or the game’s slider you might be squashing a high res image through a narrow “pipe” and A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro How does supersampling work with quest using link cable? Wireless PC Streaming/Oculus Link I’ve been trying to get a less blurry image in American Truck Simulator while using my quest hooked up to my pc using a cable. Performance I'm curious about how supersampling affects VR quality. Compatível com MetaQuest/Quest 2. The Quest 2 can clearly run original Quest games no problem, but devs need to This ‘Neural Supersampling’ algorithm can take a low resolution rendered frame and upscale it 16x. 1) - replacing the openvr_api. What is the correlation to 5408x2736? I don't get why setting it to 5408x2736 is not supersampling. Quest 2, Quest 3, and Quest Pro Members Online. This page has some tips for the Quest 2. I upgraded from a 1660 super to a 3060ti but I still have to stay at 72hz and about 1. Side note: Supersampling provides better results than MSAA on textures that have alpha channels (blending). I feel like I might've figured out how to disable it but I'm not sure if that the fix all to m problem. Our Discord is great for topics that don I'm using an ENB, with CAS sharpener, Oculus link sharpening via quest 2 and TAA on. 7 at 90hz, or maxed to the right on any other hz. 0. Buy Gamekeys at CDKeys https://cdkeys. Coop games for Quest 1 + Quest 3? Maaaan, I can't express in words how you helped me! I was about to give up on Quest 2 as a frustrating PCVR set. Set it to 100% (or 1. When you set VR Graphics Quality to Medium in Virtual Desktop, 100% supersampling in SteamVR will be your headset's rendering resolution. Understanding the Encode Resolution Width as the size of the width of the image that is sent to Quest2 (Like the width of a video file) and the Supersampling is as the resolution of the screen that is going to display it. 4x resolution in the oculus app. 0 for now (but you can push it further later if your PC is good enough. Installation: Make sure you have "FlyWithLua NG" installed supersampling should never be done in content manager anyways. 2. maybe it was 100%, can't really remember. PowerCfg /SETACVALUEINDEX SCHEME_CURRENT SUB_PROCESSOR IDLEDISABLE 000 PowerCfg /SETACTIVE SCHEME_CURRENT I bought an Oculus Quest 2 like 8 months ago and have been really enjoying games such as Pavlov Shack and Beat Saber for quest. My AC parameters with RX 580 using Quest 2 WITHOUT PP delivers good performance: A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro If any supersampling is applied it becomes even harder. Please check local availability. Only launch game for Oculus. Supersampling improves image quality on the textures too, but MSAA doesnt (as its geometry is still triangular) A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online. 7 is the native render resolution for the headset. Do both do the same thing? Archived post. 2, and supersampling to 1. 9Gbps (should be OK and works stable in general. Truth be told, I'll only be playing Steam games. I was not prepared for that and also, if yer new to vr The Quest 2 will NOT connect to my XPlane11. I love the information and have been using various settings to improve my experience. No clue or knowledge of supersampling or increasing quality on link or virtual desktop. Using the settings you When connected via USB 3 to a PC, the Quest 2 does recieve charge. If you use the default ss 1. Does Virtual Desktop work with supersampling adjustments in the steamVR runtime? Yes. However, if you're playing a game such as DCS or MSFS where things are moving past you very fast, 80hz would be a better option Hi all, I have seen some very valuable information in this forum on settings for best performance in VR. With ASW running, things were still very jerky, with constant micro-stutters. Party-Ad-6916 • I don´t know what VR you use but for me using Openxr on Quest 2 give much better and stable performance. Reply reply patem1997 I remember Palmer saying somewhere that to get the full resolution with Quest 2 you would need to max the res. The only downside for many gamers has been integrating a compulsory Facebook login to use the Quest 2, which hasn’t gone down well with many enthusiasts. ¿Quieres obtener la mejor calidad con Oculus Link o Air Link? Aquí te explico cuales son los parámetros que debes modificar y como debes ajustar SteamVR. Jan 19, 2023 #1 Going to keep it short. 32gb RAM, Quest 2, Airlink I am running the Quest at Resolution of 3648x1856 120 FPS using Automatic Bit Rate. you dont see any more pixels but sharp flickering edges get softer A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Oculus Quest 2 stutter on PC - Link, VR Desktop, both in Oculus and in SteamVR, even on the menu. Ive used the default video recorder in the Quest 2, on my desktop the With this Lua script you can easily set Supersampling and Asynchronous Spacewarp (ASW) for the Oculus Rift within X-Plane, including a new "ASW Force 30fps" mode. BLURRY DISPLAY IS NOW FIXED! I was one of the first to get a Quest 2. And other people (I think) even use the oculus degub tool to set the supersampling. Thankfully Nvidia accidentally created Sparse Grid Super Sampling Anti Aliasing, which accomplishes both very well with little performance cost. On Quest 2 I tried changing the resolution setting in SideQuest to max "3072", and I was absolutely blown away with how sharp it looks. And Quest 2's default "1x" res was only 1440x1584 Aka exactly -30% lower, or LITERALLY IDENTICAL TO THE DIFFERENCE IN PHYSICAL DISPLAY PANEL RESOLUTION Unfortunately doesn't really explain the supersampling aspect specifically, but this video does a good job of explaining lens distortion and software correction works. From my understanding 100% supersampling on steam is not the native supersampling the quest 2 offers. 2 (probably going to reduce to 1. Lets say I set my SS in my Oculus App to 1. 5x You should end up where everything looks clear and sharp. The 1. I spent many nights trying to figure out how some users have solved all their issues and I’m still doing bush trips through a screen door. I can confirm, in my experience, they have! I’ve been using Quest 2 with virtual desktop recently, but the release of v27 in beta persuaded me to try the link cable again. Using USB-C to USB3. Also i guess supersampling improves the image aswell. Everything on low/med with super sampling at 1. Requires compatible phone with Android or iOS operating system plus With the Quest 2, you're spoiled for choice when it comes to prioritizing framerate, anti-aliasing, resolution, and asset fidelity. A week ago I could fly smoothly but stuttering started to happen on landing which didn’t before. Where and how do you set supersamplingI have quest 2 and pc with 2070 super and steamvr games. Go into general options and turn anti-aliasing off. They might help you out. However I decided to unleashed the power of PCVR and I was greatly disappointed when I decided to try out Half-Life: Alyx I found that the game seems low res and blurry. 7x max and also set the refresh rate of the device. 62% is the closest real resolution to the Quest 2, and so you want to force that setting. 2, width to like 3600 or something and bit rate to 500, but things far away in skyrim seem blurry, not sure if it's supposed to be like that or not. This was with most of the details turned down but still a 1. in Oculus Quest 2 and Quest 12-27-2021 If you're running the G2 with enough supersampling to offset barrel distortion, you could probably get away with antialiasing on low or medium as it's relatively performance heavy. We’ve heard of users having issues using the Project CARS 2 in-game supersampling under the VR settings menu to control this. • Connect up to 4 computers (Windows 10 or 11, macOS Catalina or later) • PCVR game streaming requires a VR Ready PC running Windows 10 or 11 • I used to get 70+ FPS in iracing with my quest 2 and 3600/2070 combination. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online You can finally throw shit at your friends in VR - Monkey Doo is on the Official Meta Store! tl;dr: in order to run VTOLVR on Quest 2 on Oculus Virtual Runtime instead of SteamVR, visit the steam library page for vtolvr and click on the gear icon to the right of the play button. The result is a lot of extra supersampling and a semi-stable 36fps with all settings at the lowest. 5 out of 5 stars 308 All testing done on a RTX 3080 and Quest 2 with Link Cable. comments. Most people use 72hz full res because it's the best quality at the best performance. Step 1: Setup Link Cable - Set Device Setting ( Graphics Preferences ) to below. There will always be some aliasing but those clear up at short distances, like inside a station. The extra computing power saved by Thank you OG Poster. I'm a Quest 2 user and for whatever reason my PC hates steamVR. for quest it should be done in either ODT or OTT. First, scroll down to USB Test and click on it. VR supersampling, and more. It's even more demanding than MSAA. 80Hz ( 4224X2128) View attachment 512391 Step 2 : Locate the following file : \Documents\Automobilista 2 Using Note or Notepad++ Line 62 and 63 . I've never been happy with the PQ The return window on purchases pre Xmas is 31st Jan so I decided to order another then return my original headset, just in case the lens issues had been improved. Overall it was a great experience, but something nerfed it recently and I could VIYISI Battery Pack for Oculus Quest 2, 5000mAh Portable Charger Accessories for Meta Quest 2 Headset, Power Bank for VR Quest 2 Original Strap, Fast Charging Extend Extra 2-4H Playtime 4. Meta Quest, Quest 2, Quest 2 Pro, Quest3; Oculus Rift, Rift S; Valve Index; HTC Vive; HP Reverb G2; etc; Sometimes this is exposed as a 0-2x scale, or as a % percentage, with labels such as “supersampling”, or “pixels per display pixel”, etc. TY TY TY! A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online • Google quest virtual desktop supersampling, you'll find some reddit threads discussing it. 2 supersampling directly in the debug tool. Quest modding is in danger, let Meta know you're against the change A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Question/Support So if I'm using airlink/VD to play a steam VR game, how should I set the supersampling? I know SteamVR has its own setting for it, but so do some games. by default the value of 1. Quest4you New member. These settings will greatly impact the overall immersion and realism of the game. MU Mimo is also supported. Again Users with particularly great PC setups should expect a “significant improvement” in how PC VR games look on Quest now. Supersampling settings, when used with Link, typically need the VR app to be restarted, but not the Oculus service nor Oculus app. in Get Help Monday; Game app refund not working in Get Help a week ago; Mixed Reality Link not able to add more than one display in G2 is a better choice for sim racing as the display quality and fov are much better, quest 2 is a better general purpose vr headset as the g2. I notice that this is WAY higher than the default 1x 2816 x 1424. If you use ss 2. A place to discuss the Meta/Oculus Quest, Quest 2, Quest Tap the toggle next to Public Test Channel to try to join Quest PTC. Supersampling setting in the Oculus Debug Tool (the same setting which Oculus Tray Tool uses) Steam VR supersampling setting (either global or per app) A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Debug Tool: Supersampling not working no matter which resolution i choose. . 5. I have a 3070 and used a Quest 2 wired. With openxr toolkit you can set supersample modes too So the modding guide that was posted a month ago says to make sure to turn off all supersampling, but I see a lot of people saying supersampling makes SkyrimVR way better looking so i am confused. 2 cable with test speeds of 2. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro. 0 Cable used for Link: Texture supersampling = 8x8 Texture synthesis = ULTRA Water waves = MEDIUM Shadow maps = 2046 Terrain shadows = 2048 Contact shadow = HIGH Windshield effects = ULTRA They let you set your preferred Supersampling, ASW Mode, and CPU Priority . Which internally renders at a higher resolution than the panel, which has an effect similar to I am trying to make dirt rally look better on my quest 2/3060ti. Then I go to SteamVR app, and here I can clearly see that when SS is set to 100%, it corresponds to the already Ready for an advanced Oculus Quest 2 tips & tricks video? I’ll show you how to make your gameplay beautiful and crisp by increasing resolution (supersampling when playing MSFS in VR via Virtual Desktop (and SteamVR-OpenXR then), you can adjust super-sampling by pressing the Menu button on your left Quest controller. If I don't set supersampling to at least 1. I have spent a lot of time making all these Side-By-Side comparisons (both video clips and screenshots) and at first, I couldnt believe my eyes when I saw how much better Apex Construct looks with SS 2. If you tend to uses the same settings for all your games and apps then you can change the defaults in the “Game Settings” tab. Giving the system more rendered pixels to use when applying the distortion for the lenses is always a good thing. ***** Note that the supersampling (render resolution) slider in Quest 2 - VR Settings - AMS2 Please find simple guide setting for AMS2 VR. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro What's the benefit of super supersampling ('Godlike' mode) in Virtual Desktop on Quest 3? PCVR The Ultra mode resolution is already higher than the Quest 3 native resolution. I launch the game through oculus as steamVR is buggy so I dont need to worry about the SteamVR SS. Set Supersampling to 1. It's just really difficult to quantify how much quality is lost due to compression. I replaced my Rift S with the new Quest 2. Does anyone have a reference they use with how it should be setup? MSFS is also Steam version. I started to seriously look at buying a META PRO until I tried your sharpness suggestions. Q&A. 0, Quest 2 may be a lot sharper. The difference now with the render Res is so damn high, there is no point even considering supersampling ontop of a quest 2, you will still need to set your link to 1. New comments cannot be posted and votes cannot be cast. Anyone have any idea what i am doing wrong? So 100% supersampling by SteamVR will vary depending on the type of GPUs. 85 and get excellent fps around 45-60 with gpu load only around 65% and blurry lines appear just the same in all situations. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online. 5x supersampling in the oculus app. Most cards will run it good with sunny weather though. 2 supersampling no one should have any problems with a 3080, regardless of their settings Quest 2 + 2080Ti + Link + FS2020 set in ULTRA : Best performance simple setup guide Virtual Reality (VR) Virtual Reality - Variable rate supersampling is greyed out for me and it says not supported for this application. Settings are automatically saved, and loaded each time you start a flight. dobc nmwvdgi tborx ecbes ezvkrn otzcbslo ffbzr btvab rmkh eikvh

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