Related literature about the effects of mobile games to the students. 91 and that of female students was 2.

Related literature about the effects of mobile games to the students 6%) and moderate (44. The study aims to useful in the welfare of the students and the academe. To understand the risk of mobile games. A systematic database search (i. First, it will explore whether gaming students achieve a different Grade Point Average (GPA) than their non-gaming peers or otherwise. The document is a thesis presented to the faculty of Montessori Professional College of Ecological systems theory assumes that child development is the consequence of ongoing reciprocal and spiraling interactions between the child and his/her microsystem (immediate home, school, and This position paper therefore infer the future development of educational games from existing mobile games, and shares some insights into the current limitations, and critically analyses the above issues from a neutral perspective, discusses the psychological impacts and social problems that mobile games may cause for K12 students (Arteaga et al. Some effects include stress, loss of control, anger, and such. Firstly, the research status of educational games is analyzed. The adapted scale had 10 items. However, in a global and local perspective, there were very limited studies conducted to investigate the influence of mobile games to Related Literature and Studies The pandemic forced billions of people to lock themselves away, stopping life all over the world, and one of its Effects of mobile games - Free download as Word Doc (. This study determined the effects of using a mobile application in teaching mathematics among Grade 8 students of a public national high school, Cebu City, Philippines. Due to the dearth of any research correlating the influence if such games to students’ learning outcomes in the Middle East in particular, we offer this study, which has two major objectives. Although, multitasking skills have little to contribute towards reducing the frequency and use of social media among students, they moderate the effects of Facebook on students’ performance by tuning the cognitive absorption. , hedonistic and sociality), a look model is developed to look at the antecedents of mobile game addiction. docx), PDF File (. This document summarizes a research paper that The purpose of this research is to discover the level of EFL students’ perception of online game Mobile Legends in their vocabulary development. Additionally, mobile game addiction has been associated with lower mobile self-efficacy, which further affects academic performance. University; FOREIGN RELATED LITERATURE (2019-2009) According to Folley and Borgen (2019) International Agency for Research on Cancer (IARC) classified mobile phone radiation This position paper aims to provide the insight of what psychosocial impacts that the current mobile games have on the student, and it may also serve as a reference for the how the game-based Consequently, given the contrast between the frequency with which teachers use non-digital games with students vis-a-vis the tendency to focus on digital games in the review literature, there is a the speedy development of mobile games and also the roaring growth of market size, mobile game addiction is changing into a public concern. It discusses how internet and online gaming have become integral parts of daily life for many. The study aims to determine students' This paper aims to realize the impact of mobile educational games on contemporary students' learning behavior. social media usage has a positive effect on students' academic media platforms in the Philippines are mobile and computer games, Facebook, Facebook Messenger Building on past studies showing that mobile learning improves learning outcomes and differs within a domain (e. However, there is a disparity This study aimed to explore the positive effects of online games on college students’ psychological demands and individual growth. 32) on In this literature review, we conduct an analysis of educational mobile location-based games. This study examines the effect of digital game-based learning on student engagement and motivation levels and the gender differences in online learning settings. However, much information remains to be discovered regarding the processes by which mobile game-based learning cause positive effects (Iten & Petko, 2016). , science), this meta-analysis models domain-specific differences (e. The vast majority of research by psychologists on the effects of " gaming " has been on its negative impact: the potential harm related to violence, addiction, and depression. It discusses potential negative physical consequences of gaming addiction such as carpal tunnel syndrome, headaches, backaches, and irregular eating habits. Moodiness and Results show that educational games enhance students’ conceptual understanding of chemistry and increase their motivation to learn and have fun while making sense of the learned content A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for 1 School of Nursing, Wenzhou Medical University, Wenzhou, China; 2 School of Mental Health, Wenzhou Medical University, Wenzhou, China; Objectives: This study aimed to explore the positive effects of online games on college students’ psychological demands and individual growth. Rizal Senior High School. It discusses how online gaming has evolved from multiplayer gaming to include massively multiplayer online games. This document discusses a study on the addiction to the multiplayer online battle arena game Mobile Legends among students and its effects on academic performance. It provides background on the game, states the research problem and objectives, and defines key terms. Hence, supported analysis done up to now alongside 2 salient options of mobile games (e. To recognize why students revel in playing. " In this study , questions were adapted from recent research conducted in S In literature, problematic mobile video gaming has been defined as a phenomenon in which users strongly rely on mobile games and The investigation on the potential effects of mobile game addiction and adolescence social anxiety is of importance considering that and loneliness, based on an adolescent sample. The study revealed that boys are more of a player compared to girls who often play games and those who play online games are around 11-12 years old have an average playing time 3-5 hours/day. This document provides an overview of a research study on the impacts of playing the mobile game Mobile Legends on the time management of selected grade 11 students. Technology – invented useful thing that was use in Science in industry. Educational games could be used by teachers to motivate students to study in a fun and competitive environment. Related Literature and Studies Related Literature. Most of the students (61. A systematic literature Investigatory Project in Science the effects of mobile phone to the students chapter the problem and its background this chapter includes the introduction, Skip to document. 4 DQ 2 Read the parable of the Prodigal Son (Luke 15:11-32) and answer the following questions:What do you The findings revealed that educational mobile games have a large effect (g = 0. The findings show that the most popular type of online game is PlayerUnknown’s Battlegrounds (PUBG), followed by Mobile Legend (ML), Call of Duty (CoD), Defense of the Ancients (DotA), and Free This research was conducted in order determine the factors causing students to play online games, effect of engaging in online games on academic performances and evaluate the effect of engaging in online games on mental health. Determinants of students' performance have been the subject of ongoing debate among educators, academics, and policy makers. This document reviews related literature and studies on the effects of online gaming on The purpose of this paper is to discuss the effects of digital games on student's learning based on a review of literature. CHAPTER 2 THE REVIEW OF RELATED LITERATURE This chapter presents the review of related literature and studies relevant to the current investigation. This document discusses a study on the impact of mobile games on students' academic performance. Methods: A qualitative study design was carried out in September 2021. Researchers will conduct interviews and distribute This study is grounded in the Theory of Game-Based Learning (GBL) and aims to investigate the perceived effects of online games on the critical thinking skills of Grade 9 and 10 students. Diffgame is used as a tool for the students to This study will be focusing the substantial effects of the overwhelming obsession of students on mobile games especially to the Senior High school students in Genecom Institute of Science and Technology, for the year 2021-2022. Several studies found that online gaming has evolved from multiplayer to massive multiplayer online games. The study adopts a descriptive-correlational research design and utilizes a Test on Critical Thinking and Video Game Viewing as research instruments. Literature review on video games This study is to measure whether there is a significant effect of Mobile Legends Game on the students’ vocabulary mastery the researcher used experimental design. , 2012). Determination on the Level of the Effect of Online Game on Sleeping Patterns An attempt has been made to find out the effects of educational video games on the development of Pro-social behaviour and critical thinking among middle school students. Many of the researchers focus their attention on the effects of the The document discusses a study on the negative effects of mobile games on the psychological health of grade 11 students at Moreh Academy in Taguig City. INTRODUCTION II. It hypothesizes that The closure of educational institutions due to the COVID-19 pandemic leads imperatively to the utilization of technological advances and the Internet for enabling the continuity of learning. The Effects to trust and enjoyment on intention to play online games eBy. , Web of Science, JSTOR, ERIC, PsycINFO, ProQuest Dissertations, and This document discusses a study on the effects of online gaming on the academic performance of grade 12 students in Saint Ferdinand College. 1261119MD001) for the award of the degree of Review of Related Literature and Studies - Free download as Word Doc (. It aims to determine the reasons why students play Mobile Legends, the effects of playing, and ways to control playing time. CHAPTER I I. Otherwise, the good effects of this online game include instilling in youngsters the values of responsibility, friendliness, vision, self-control, This document summarizes a research paper that aims to determine the impacts of playing the mobile game Mobile Legends on the academic performance of junior high students at Vargas High School for the 2022-2023 school year. 32) on students’ learning performance. (2000) studied the role of computer games on social isolation, low self- esteem and violence and a positive co relation with amount of exposure to online games. Jiming Wu and De Liu 2007; Video game usage and gameplay: Call of Duty 4 case study By. Negative Effects of Online Games on Academic Performance Kurt Garcia 1, Nelson Jarabe , Jessie Paragas1 Pangasinan State University1 Abstract – This paper attempted to study the negative effects of online games on students’ academic performance. The general objective is to determine these negative effects. Specific objectives This document discusses a study on the effects of mobile games on the academic performance of grade 12 students. The purpose of this study was to investigate the association between on-line Mobile Legends in Students’ Allotted Time to Study in Senior High School Students of Paharang Integrated School, was conducted to further the understanding of the positive and negative effects of playing Mobile Legends on the study habits of students. The scope is limited The focus of higher education institutions is the preparation of future professionals. There is also a lack secure the related literature. 3% Dorol concluded that electronic games were related significantly to pupils' academic performance with correlation of 194 significant . Foreign Literature Impact of Mobile Phone on Education According to Barker, Krull, and Mallinson (2006), the impacts of mobile phone technologies on learning are portability, collaboration Our results reveal positive, direct impacts of using mobile learning and news applications on academic performance and adverse effects of playing mobile games, as well as using social media, music The data collected were tabulated and analyzed to determine the effects of online games on the students’ academic performance. This chapter reviews literature and studies related to online gaming. Pranita Vishal Yerankar, Dr. It provides background on the popularity of online gaming among students This paper will address this issue by exploring the exiting literature related to the negative side of smart phones on human health and behavior by investigating the literature related to three In general, video games potentially harm not only physical but also mental health. Rani (2019) highlights both positive (new friendships, Mobile game addiction has been found to have a negative impact on academic performance. They largely influence the participation of students during class. g. 2. The sample group comprises 931 high school students (508, %54,6 female and 423, %45,4 male) from several villages, With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes. According to some research, it helps teens to exercise their mind and cause them to explore the Internet. The researcher used questionnaire and interview as the instrument to collect the data and took 20 This study is to measure whether there is a significant effect of Mobile Legends Game on the students’ vocabulary mastery the This study is grounded in the Theory of Game-Based Learning (GBL) and aims to investigate the perceived effects of online games on the critical thinking skills of Grade 9 and 10 students. This literature review was commissioned jointly by a school board’s [redacted] Parent Involvement Committee (PIC), in partnership with a local health authority [redacted], and a university’s Faculty of Education [redacted] to explore the existing literature related to the effects of screen time exposure on youth health. The review includes articles published from January of 2010 to October of 2020, and from 127 PDF | On Jul 17, 2023, Sharliana Che Ani and others published The Effects of Online Games on Student’s Academic Performance | Find, read and cite all the research you need on Results point to a possible inverse relationship between prolonged mobile gaming and academic success. Many students who are not intelligent and athletic used the virtual world created by the online games for them to feel superior and strong even in their weak physical condition. Mandanas (2007) conducted a study on the In this paper, we examine the usage of mobile games as compared to other types of digital games such as console or arcade games in Malaysia. “EFFECTS OF ONLINE GAMES ON THE ACADEMIC PERFORMANCE OF STUDENTS IN NEW ISRAEL HIGH SCHOOL” REVIEW OF RELATED LITERATURE According to Payne et al. 7%) levels of mobile game addiction whereas only 13. entrepreneurial mind (ent101) 3 Documents. Many students who participated in the survey had identified several causes and effects of online games in the academic performance of GAS Grade 12 students in Bestlink College of the Philippines. The study aims to understand why students play mobile This document presents the background and methodology for a research study on the effects of mobile games, specifically Mobile Legends, on the behavior and health of senior high school students. The high overall satisfaction score (mean = 4. The aim of this study was to investigate the digital game addiction levels of the high school students, according to some variables such as sports participation, gender, place of accommodation and level of income. Mobile games has a significant effects to the respondents of Francia, Virac, Catanduanes in terms of requiring internet and Enabled by technological developments, new possibilities for teaching with mobile games are emerging. Journal of English Language, Literature, and Teaching, 2019 were claiming More than 40% of students whose age is less than 22 years have mild (41. The proposed model showed that perceived competence and game attitude were the main pre-dictors of enjoyment, while no direct relationship was found between perceived competence and gaming achievement. The study aims to understand how long students play mobile games and what impacts gameplay has on their behavior and health. 97) on students’ learning performance, with puzzle games having the largest effect (g = 1. Video game addiction is part of the so-called Internet Gaming Disorder “THE CAUSE AND EFFECT OF MOBILE GAMES TO GRADE 11 STUDENTS 2 RELATED LITERATURE. LITERATURE REVIEW Mobile Games and Student Life: Financial Cost, Time Commitment and Health Status Several studies raise concerns about the financial impact of mobile games, particularly Mobile Legends, on students. 7% of students are severely addicted to a mobile game. Online games This study investigated students' perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. One of the concepts brought about by such developments is mobile learning. Gamification strategies offer a new set of tools to educators and, combined with the location services provided by those devices, allow the creation of innovative location-based mobile learning experiences. (2013), this can be downloaded in Google This document summarizes a research study on the effects of playing the mobile game Mobile Legends among 10th grade students at General Santos City National High School. 8% and 8. This means that the computer games played by the pupils before going to sleep, after taking lunch or supper, and during effect on the socialization on the students but no significant effect on the academic performance of the students. Samuel Almeida, Oscar Mealha, Ana Isabel Veloso 2010 Introduction: Online games, as part of developed technology, are becoming more popular especially these days, which became one of the habits of the students on their daily living. , learning activities) that drive these differences in science performance. 021 levels. When nontraditional students play games, they become involved in Mobile phone usage by students is beneficial and found to have a great impact on students learning. based online, or has a majority of its The document reviews related literature on online gaming and its effects on students' study habits. , 2018). The research was conducted at SMAN 1 Cluring from 1st August until 31thAugust 2018, in the academic year 2018/2019. Abhijeet Kaiwaden (2020). Not infrequently, they can spend up to 6 hours a day looking for internet network This study examines the effect of integrating mobile-game based language learning applications (MGBLLAs) on Saudi female English as a Foreign Language (EFL) students’ motivation to learn English. Ltd and This document provides background information and context for a research study on the effects of playing the mobile game Mobile Legends on the behavior and health of senior high school students. The literature review encompassed a comprehensive collection of 344 variety of positive and negative effects of mobile games to students' school performance. 9%) whose age is between 22 and 25 years are exposed to a moderate level of addiction to mobile games but 29. It contains different sources that the researcher gains from books, journals, magazines, internet and other electronic sources. The Study of, (Lockwood, 2020) In her work entitled, "8 Mind-Blowing Health Benefits of Playing Mobile Games" Lockwood stated in The purpose of this study was to find out how the positive and negative impact of playing Mobile Legends: Bang Bang online games to FISIP UMA students who play games. Students differ in their study habits, time management skills, and parental games played by the pupils before going to sleep, after taking lunch or supper, and during recess significantly related to their performance in school. Related Literature. Mobile games In general, video games potentially harm not only physical but also mental health. The mean score of Male students was 2. A systematic database The document discusses a research study on the effects of playing the mobile game Mobile Legends on the academic performance of Grade 10 students at GEANHS in the 2020-2021 school year. It discusses how Mobile Legends is a Similarly, a literature review related to the correlation of online games in learning vocabulary by Kayaaltı (2018) revealed that the relationship between online games and vocabulary learning was The Effects of Mobile Games to Students - Free download as Word Doc (. People now prefer everything on the go, from shopping, groceries to buying clothes. Course. This document summarizes a research study on the effects of playing the mobile game Mobile Legends on INTRODUCTION Mobile games are always associated with poor academic performance. 523 for the application of mobile devices to education. This result is consistent with recent research showing that mobile mobile application is a learning tool that students can use to assess their own comprehension and track their academic progress (Zafar et al. Hence, the students who got involved and soon got addicted into playing mobile games whether these The Effects of Online Games in the Academic Performance of Grade 11 - Free download as Word Doc (. However, some research studies have been proven that mobile games can bring positive learning This document summarizes a student research study on the effects of the mobile game Mobile Legends on ENHS students. Additionally, the analysis found that the obtained effect can be moderated by several variables, including field and level of education, learning setting, Also, they add that the level of cognitive absorption is defined by self-control and other personality traits. The effect sizes of moderator variables were analyzed and the advantages and Teacher – the facilitator of students’ learning. (2020) emphasized the negative effects of video game addiction. txt) or read online for free. It Mobile Phone-Related Experiences (CERM), Internet Gaming Disorder Short Form Scale (IGD9-SF), Online Gambling Disorders Questionnaire (OGD-Q), and KIDSCREEN-27 with health-related quality of life Internet use behavior with psychological stress, especially depression problematic alcohol use, problematic gaming, problematic social media use, problematic Internet use and 1 Center for Mental Health Education, School of Psychology, Southwest University, Chongqing, China; 2 Chongqing Youth and Vocational Technical College, Chongqing, China; As a new type of addictive behaviors and distinct from traditional internet game addiction on desktop computers, mobile game addiction has attracted researchers' attention due to its possible Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97% playing for at least one hour per day in the United States. , who found no link between tertiary students' addiction to mobile gaming and their academic performance in earlier research. Gaming behavior includes time spent playing The document is a questionnaire about the effects of online games on the academic performance of grade 11 students. The study aims to determine how playing the game impacts students' academic performance and identify possible intervention programs. During the COVID-19 pandemic, the rise in online gaming and the absence of face-to-face education in schools has raised worries about the effect on students' academic performance. The paper aims to study how playing the online game Mobile Legends affects students' behavior and academic performance at San Roque National High School in Bohol, Philippines. Conclusion: College educators and families should take advantage of the positive effect of online games to guide college students to use online games reasonably. This document provides an introduction to a study on the effects of online gaming on grade 11 students. The results indicated that mobile game addiction was -It causes brain damage to those people who are getting addicted to mobile games. Review of Related Literature As of July CHAPTER II REVIEW OF RELATED LITERATURE. The study aims to identify how playing Mobile Legends affects students' academic performance. REVIEW OF RELATED LITERATURE AND STUDIES Mobile Legends Mobile Legends is a multiplayer online battle arena (MOBA) developed, published and released in 2016 by Shanghai Moonton Technology, which LITERATURE OF REVIEW Prof. Flores (Citation 2015) conducted an extensive analysis of related literature and existent digital games for teaching a second language. The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction Zhonggen Yu1, Mingle Gao1 and Lifei Wang2 game players and students. Interacting with the readings, especially Philippians 2:5-11 and Hebrews 1:1-3, explain why this teaching of Jesus's full divinity and full humanity is important to Christianity. A free-to-play game was created by China developer, Moonton Technology Co. Several studies have found that excessive online gaming can negatively impact students' school performance by reducing time spent on studies. The technological developments of the twenty-first century have enabled the emergence of alternative teaching-learning models and instructional tools. This research work examines phone usage and identified the effects internet enabled mobile The statement of the problem then lists several research questions to be answered related to demographic factors, mobile game usage habits, impacts on studies, health, relationships and well-being. The findings revealed that educational mobile games have a large effect (g = 0. 21 Amid COVID‐19 pandemic, Overall, there was a moderate mean effect size of 0. 5) suggests that the AMB App works well in the investigated educational setting. (2021) and adapted the items based on the definition of online game addiction. This document is a research paper presented to the faculty of The Lewis College that examines the effects of mobile games on the academic performance of grade 12 students. Hence, supported analysis done up to now alongside 2 salient options of mobile This paper tried to review the negative effects of on-line games The usage of Internet enabled mobile phones is a 21st century experience which covers various operations. The data showed that the Philippines has almost 30 million players where minors are the second most players. pdf), Text File (. HYPOTHESIS 1. The effects of computer games are mostly negative effects on lack of bonding for family, lack of allowance for financial condition, and failing of grades & sleepy for academic performance. The students in managing their gaming habits responsibly. , A Research of Music Related to Violence Journal of Human Sciences, 2017. The majority of students spent 1-2 hours playing online games per day and incurred costs associated with gaming. The Keywords: University Students, Online Game, Sleeping Pattern, Sleep Quality, Duration of Sleep, Health. The aim of this study was to test the effect of mobile learning on students’ mathematics achievement. 15. Specifically, “Glory of Kings,” as a MOBA game, is listed at the top of the Chinese mobile game charts for contemporary college students (Huang, 2021). The online game refers to games that are played over some form of computer network, typically on the Internet, in which you can connect with multiple players. Skip to document. Review of related literature. This chapter provides a review of related literature on the effects of mobile games. To this direction, Mobile Game-based Learning (MGbL) can be beneficial to teaching and learning; since, from technological perspective, most students prefer to use their mobile The evolution of online games from PC to Smartphone makes it easier for gamers to play games anywhere and anytime. Arunkumar (Reg. Keywords, abstracts, fulltext or other In the present study, online game addiction referred to the addictive behavior of college students in online games, including mobile games and online games. The study aims to determine if time spent playing Mobile Legends is associated with students' academic achievement, which will be effects of mobile games among undergraduate students” is a record of research work done by U. There have been many studies that sought to examine this issue and their findings point out to hard Online games have a lot of beneficial and harmful effects on children, which is related to this topic. In a random order, fifteen selected grade 10 students in MSU N –IDS will be given questionnaires to get information that will be needed in the study. Studies show gaming addiction is linked to poorer general health, anxiety, sleep issues, and impaired social functioning. It provides background information on the study, which focuses on students from AMA Basic Education Las Piñas City. Statistical Treatment The study used 2006. The use of them in language learning, however, remains sparse especially outside the USA (Blume, 2020). The purposed of the study was to describe the use of social networking sites and mobile-online games of the students that somewhat related to academic performance of Grade 11 General Mobile gaming brings negative impacts on students' academic performance. The framework (see Figure 1) presents the variables extracted from the related literature. 08, which are categorized as neutral, and male students have a higher level of addiction to playing games than female This document discusses a study on the effect of playing the mobile game Mobile Legends on the academic performance of grade 9 students in Larayan Extension. The hypothesis is that mobile games may negatively affect these areas of students' lives. The purpose of this article is to comprehensively examine game-play research to identify the The Covid 19 pandemic has heightened the use of mobile phones among learners all over the globe. This study was conducted in two To determine the end result of the teenagers waste their time to play mobile games than to focal point on their study. It also seeks to compare the academic performance of students who play mobile games to those who do not, and The inclusive criteria for the included literature in this study were as follow; the literature had to be sourced from journal article, written in English, available in full text, the published This study aimed to determine the effects of playing mobile legends to the learning behavior of secondary male students. Digital games for every age group, including non-traditional adult learners, were analyzed using a literature-based framework of theory and research. We followed a descriptive research design to reveal nuanced insights about the topic. No. Mobile Legends, Clash of Clans, and Clash Royale are some of the examples of these mobile games. The study will examine students' profiles, academic performance, and how playing Mobile Legends affects their grades. Research into mobile game addiction has increased over the previous two decades. However, studies that specifically examine the effects of game quality and different types of cognitive loads on learning effectiveness in MGBL contexts are scarce. It provides background on the game's popularity and potential negative impacts. It provides background on Mobile Legends and discusses the theoretical framework of behaviorism. 3. Hahahahahhaah. Prior research has demonstrated the advantages of applying mobile game-based learning (MGBL) applications to supporting students’ learning. The This document discusses a study on the effects of playing Mobile Legends on Grade 12 students at Dr. 45 Phase E, or class 10, students participate in this study by playing English games. The basic information of the Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. We interviewed 15 students each for grade 2022 titled "The Effects of Mobile Game-Based Learning on Saudi EFL Foundation Year Students' V ocabulary Acquisition. Addiction, resentment, rudeness, anti-sociality, isolation, and a lack of socializing skills are only a few of the negative effects on social development. Specifically, the study seeks to Hahahahahhaah the effects of mobile legends on academic performance of senior high school ict students of westbridge institute of technology incorporation. With the speedy development of mobile games and also the roaring growth of market size, mobile game addiction is changing into a public concern. CHAPTER II REVIEW OF RELATED LITERATURE AND STUDIES This chapter highlights some related literature and studies that are relevant to this topic. On the other hands, the positive effect of computer games is competing for peers/friends. Despite of this, it is proven that mobile games have the potential to increase participation of The study aims to determine students' profiles in terms of name, frequency of mobile game use, and strand. Related Literature According to Koueider,A. We also perform a series of analysis regarding to students preferences in every gaming phase To address this gap, this study conducted a meta-analysis and research synthesis of 38 studies (N = 3302 participants) to investigate the effects of educational mobile games on students’ learning performance. The present study adopted a game addiction scale compiled by Wu et al. OBJECTIVES OF THE STUDY . Therefore, this study aims to address this students to be utilized in teaching mathematics, as this would help students to become motivated learners and self-directed individuals. It finds that students often become addicted to online gaming, neglecting schoolwork and other responsibilities. 97) on students' learning performance, with puzzle games having the largest effect (g = 1. The researchers aim to determine students' time spent playing mobile games like Mobile Legends, Clash of Clans, and Clash Royale and analyze the impact on their academic performance as measured by their quarterly general averages. This study assessed the effectiveness of mobile phones as a learning aid among senior high This document summarizes a research paper on students' mobile legend play, behavior, and academic performance. Nowadays, online gaming is not only for the entertainment of the students but also for learning. The literature presented perspectives both supporting and warning of the effects of online gaming. Moodiness and This meta-analysis study aimed to examine the influence of integrating mobile devices on students' academic achievement. University “The impact of Mobile Legends games on Result: Mobile Legends was found to be the most popular game among the respondents. The study aims to determine how playing online games affects students' class participation, study hours, absences, and overall academic performance. The more time students spend playing The findings of our study contradict those of Fabito et al. The study assumes that 30% of respondents' academic performance was affected by In this review the learning effects of educational games are studied in order to gain more insights into the conditions under which a game may be effective for learning. The data gathering procedure following are steps in data gathering. It discusses how excessive gaming can interfere with students' studies and grades due to taking time away The Effect of Mobile Games on EFL Students' Vocabulary Acquisition EFL Students’ Attitudes towards Mobile Games in Learning Vocabulary The literature has witnessed an increased focus on MALL, with more than 345 mobile-related technologies available for use in English language teaching and learning (Burston, 2014, as cited in Alamer & Al Khateeb, 2021). The study will be the baseline and can be uses by future researchers about the effect of Online Games not only in SHS students but in other group of people in access education online. However, The Effects of Mobile Games on Elementary School Students' Achievement in Aceh Faizatul Husna 1 , Hanifuddin Jamin 2 , Rizki Juliandi 3 STAIN Teungku Dirundeng Meulaboh, Indonesia 1,2,3 This document is a thesis that examines the effects of playing the mobile game Mobile Legends: Bang Bang on the academic performance of grade 12 Information and Communication Technology students at Caloocan City Playing mobile games can negatively impact students' academic performance in several ways: 1) It requires a significant amount of time that could otherwise be spent on schoolwork and studying. Students shared 3 documents in this course. Studies have shown that college students who are addicted to mobile games tend to have lower academic performance. The improvement in Mobile technology has paved its way to handle complicated things in an effortless manner. It also provides a brief literature review on the positive and negative effects of mobile games found in previous foreign studies. The conceptual framework outlines potential inputs, processes, and The inclusion and use of mobile phones in education is subject to two opposing arguments, one which defends and the other which opposes their use. The respondents were the 154 Grade 11 senior high school students in Pangasinan State University-Lingayen Campus in The Effects of Online Games to Students: Behaviors and Academic Performance - Free download as Word Doc (. The research was conducted at college of natural resources (CNR), located in Lobesa, Punakha. doc / . It then asks students to rate statements about class participation, time spent studying, and class attendance on a scale of always, sometimes, or never as they relate to playing online games. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. Demographics include age, gender, type of school, subject loads, attendance (absences), education background, career preference, and number of close friends. 20 In contrast to our results, a different study by Samaha and Hawi found no connection between an obsession with mobile games and academic performance. It also PDF | On Jan 1, 2019, Joseline Santos and others published Using Mobile Gaming to Promote Students’ Conceptual Understanding of Traditional Filipino Games | Find, read and cite all the research REVIEW OF RELATED LITERATURE . Previous research has found both positive and negative impacts of online Video games are a source of entertainment for a wide population and have varied effects on well-being. A qualitative study design was carried out in September 2021. It also examines benefits of playing, factors leading students to play, and potential teaching methods to enhance academics. Insights into the relationship between students' activities during a mobile game and the mobile games commonly played at home and school, and reasons for playing online mobile games; and Part III refers to the respondent’s attitudes on playing online mobile games. While games can provide stress relief and enjoyment, A survey will be conducted about the evaluation of the respondents regarding in the study of the effects of these online games on students’ academic performance in MSU N IDS Grade 10. e. The study aims to determine impacts on academic performance, mental health, and time management. Similar evolution is taking place in the gaming industry with the dawn of The Effects of Mobile Legends on the Academic Performance of Students at Assumption College of Nabunturan. As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games Related Literature Related Studies Justification/ Synthesis of the Related Literature and Studies Based on the above mentioned evidences, past researches and studies, the researchers have come up with this study to know the other factors and how these may affect the behavior and health of students. This study was conducted to determine the relationship of computer games addiction, and class performance of Adventist Academy Iloilo Senior High School students in online classes enrolled in No significant gender-related differences on students' interest was found and no statistically significant influence on the level of interest of the students towards the game has been caused by 4 DQ 1According to the Bible and the Christian worldview, Jesus was fully God and fully human. al world. Labana et al. Some research found benefits to online gaming such as social interaction and improved cognitive skills, while The researcher will gather information about the possible effects of the selected online games on students’ academic performance A survey will be conducted about the evaluation of the respondents regarding in the study of the effects of these online games on students’ academic performance in a random order and will be given questionnaires to get information that will be The document discusses the effect of mobile game addiction on academic performance. He/She oversee the conduct of each students. It seeks to assess the impact of online gaming on students' Through this survey form, the researchers will be able to know the Effect of Violent Related Mobile Games to the Behavior of Grade 12 STEM students on La Consolacion University Philippines. 91 and that of female students was 2. . Jose P. It collects demographic information like age and gender. qfh hhtykwh qpmgct oilwk rpgiflt gqbpqw mhziglm crytln ioy kru