- Stable diffusion adetailer face reddit They should offer better detection for their intended target but maybe take a little longer. Before the 1. There are various models for ADetailer trained to detect different things such as Faces, Hands, Lips, Eyes, Breasts, Genitalia No more struggling to restore old photos, remove unwanted objects, and fix faces and hands that look off in stable diffusion. - Detection model confidence threshold = 0. Fix. Every time I use those two faceswapping extensions, the expressions are always the same generic smiling one. But I would also add quality LoRAs and Embeddings, and from what I've read, ADetailer. These parameters did not make the red box bigger. A full-body image 512 pixels high has hardly more than 50 pixels for the face, which is not nearly enough to make a non-monstrous face. This way, I achieved a very beautiful face and high-quality image. As I spoke about before: The number in photorealistic nsfw, the gold standard is BigAsp, with Juggernautv8 as refiner with adetailer on the face, lips, eyes, hands, and other exposed parts, with upscaling. Full Body. That's it's job is to Make sure it's turned off and in Adetailer there is option for restore face too. For clarity, if your prompt is Beautiful picture of __actors__, __detail__ and you put in adetailer face of __actors__ You will get the same actor name. So if the space ocupied by face is bigger - you will get pixaleted face or use codeformer and get what you got. This has been such a game changer for me, especially in longer views. That way, you can increase weight and prevent colors from bleeding to the rest of the image, or use Loras/Embeddings separately for the main image vs 1st - It's just a face that I posted as example of my problem with Adetailer 2nd - Is ain't my fault that the AI gave me the face of a young girl, I naively posted it because it was the best generation that exemplified my problem. You can set the order in the tab for it in the main GUI settings, then use the "face 1", "face 2" tabs to use different checkpoints or prompts to use different faces. I know this prob can't happen yet at 1024 but I dream of a day that Adetailer can inpaint only the irises of eyes without touching the surround eye and eyelids. A 0 won't change the image at all, and a 1 will replace it completely. However, I now no longer have the option to apply Restore Faces. 4 as it will keep the angle and some structure guidance from base image and it will look better and not sticker-ed on. Sure the results are not bad, but its not as detailed, the skin doesn't look that natural etc. Otherwise, the hair outside the box and the hair inside the box are sometimes not in sync. I don't know what your main prompt is but try putting a specific prompt for the face in ADetailer. VAE: vae-ft-mse-840000-ema-pruned. Has anyone encountered this, Adetailer itself as far as I know doesn't, however in that video you'll see him use a few nodes that do exactly what Adetailer does i. because I’ve tried training Lora faces and i always get odd results and I feel like it has a lot to do with the fact there’s images where they’re smiling Posted by u/IcatianWarlord - 2 votes and 8 comments For my Low Effort of the Day. Do you have any tips how could I improve this part of my workflow? Thanks! After upscaling, the character's face looked off, so I took my upscaled frames and processed them through IMG2IMG. As an example, if I have Txt2Img running with Adetailer and Reactor face swap running, how can I set it so Adetailer runs after the faceswap? The ADetailer extension will automatically detect faces, so if you set it to face detect and the use a character/celeb embedding in the adetailer prompt it will swap the face out. Adetailer model is for face/hand/person detection Detection threshold is for how sensitive it's detect (higher = stricter = less face detected / will ignore blurred face in background character) then mask that part if you have 'face fix' enabled in A1111 you have to add a face fix process using a node that can make use of face fixing models or techniques such as Impact Packs - face detailer or REACTOR face replacer node. There are various models for ADetailer trained to detect different things such as Faces, Hands, Among the models for face, I found face_yolov8n, face_yolov8s, face_yolov8n_v2 and the similar for hands. Hi, I’m quite new on this. However if your prompt is Beautiful picture of __detail__, __actors__ and face of __actors__ in adetailer, you will NOT get the same prompt. However, the latest update has a "yolo world model", and I realised I don't know how to use the yolov8x and related models, other than in pre-defined models as above. Please share your tips, tricks, and workflows for using this software to create your AI art. 0 | Stable Diffusion Checkpoint | Civitai. Adetailer provides the Depends on the program you use, but with Automatic 1111 on the inpainting tab, use inpaint with -only masked selected. Hello everyone, I'm sure many of us are already using IP Adapter. I was wondering if there’s a way to use Adetailer masking the body alone. Despite relatively low 0. Hey guys, Goal: I would like to let SD generate a random character from my lora into my scene. So turn both restore face option off. Any way to preserve the "lora effect" and still fix imperfect faces? /r/StableDiffusion is back open after the protest of Reddit killing open API access, which will bankrupt app developers, hamper moderation, and exclude blind users from the site. This way, I can port them out to adetailer and let the main prompt focus on the character in the scene. >reboot SD >In the Adetailer prompt, put in some skin texture LoRA in the positive, in its /r/StableDiffusion is back open after the protest of Reddit killing open API access, which will bankrupt app developers, hamper moderation, and exclude blind users from the site. ADetailer face model auto detects the face only. Put ImageBatchToImageList > Face Detailer > ImageListToImageBatch > Video Combine. Thgink of it this way - face res is 128x128. List whatever I want on the positive prompt, (bad quality, worst quality:1. 3, ADetailer dilate/erode: 4, ADetailer mask blur: 4, ADetailer denoising strength: 0. Can adetailer select the whole head (face, hair) or only the face? I'd beenusinfg the old text2mask plugin forever and with that just adding head, hair would generate a pretty good mask for inpainting. Hands are still hit or miss, but you can probably cut the amount of nightmare fuel down a bit with this. This deep dive is full of tips and tricks to help you get the best results in your digital art. The best use case is to just let it img2img on top of a generated image with an appropriate detection model, you can use the Img2Img tab and check "Skip Though after a face swap (with inpaint) I am not able to improve the quality of the generated faces. fix tab or anything. But when I enable controlnet and do reference_only (since I'm trying to create variations of an image), it doesn't use Adetailer (even though I still have Adetailer enabled) and the faces get messed up again for full body and mid range shots. Look Ma! No Hands. Researchers discover that Stable Diffusion v1 uses internal representations of 3D geometry when generating an image. How to fix yup adetailer plays good role,but what i observed is adetailer really works well for face than body For body I suggest DD(detection detailer) Tbh in your video control net tile results look better than tiled diffusion. MisterRuffian's Latent Artist & Modifier Encyclopedia - Google Sheets. Look at the prompt for the ADetailer (face)and you'll see how it separates out the faces. Using adetailer to do batch inpainting bassicly, but not enough of the face is being changed, primarily the mouth / nose / eyes and brows But the area it adjusts is to small, I need the box to be larger to cover the whole face + chin + neck and maybe hair too If you are using A1111 the easiest way is to install Adetailer extension- it will auto-inpaint features of the image (models for face, eyes, and hands) and you can set a separate prompt for each. Restore face makes face caked almost and looks washed up in most cases it's more of a band-aid fix . 6 - Mask : Merge - Inpaint mask blur = 8 - Inpaint denoising strength = 0. Adetailer is up to date and I also ran the update batch job before restarting forge. There's a relatively new implementation for using a different checkpoint for the face fixing/inpainting it does normally. If the low 128px resolution of the reactor faceswap model is an issue for you (e. 4 - Inpaint only masked = 32 - Use separate width/height = 1024/1024 - Use separate steps = 30 - Use separate CFG scale = 9 /r/StableDiffusion is back open after the protest of Reddit killing open API access, which will bankrupt app developers, hamper moderation, and exclude blind users from the site. Step 3: Making Sure ADetailer Understands Adetailer faces in Txt2Img look amazing, but in IMG2IMG look like garbage and I can't figure out why? Question - Help I'm looking for help as to what the problem may be, because using the same exact prompt as I do on Txt2Img, which gives me lovely, detailed faces, on IMG2IMG results in kind of misshapen faces with over large eyes etc. When I enable Adetailer in tx2img, it fixes the faces perfectly. In the base image, SDXL produce a lot of freckles in the face. 5 it's usually perfectly fixed by ADetailer or Hires. Many SD models aren't great for that, though, as they rely on a VAE that'll lighten, darken, saturate or /r/StableDiffusion is back open after the protest of Reddit killing open API access, which will bankrupt app developers, hamper moderation, and exclude blind users from the site. 4 denoise with 4x ultrasharp and an adetailer for the face. And denoise value works best around 0. You don't have to use LoRA faces only. I have my stable diffusion UI set to look for updates whenever I boot it up. While some models have been forced to produce one specific type of results, no matter the prompt (see most of the I just pulled the latest version of Automatic1111 Stable Diffusion via git pull. ADetailer model 2nd: mediapipe_face_mesh_eyes_only, ADetailer prompt 2nd: "blue-eyes, hyper-detailed-iris, detail-sparkling-eyes, described as perfect-brilliant-marbles, round-pupil, sharp-eyelashes", ADetailer confidence 2nd: 0. Copy the generation data and then make sure to enable HR Fix, ADetailer, and Regional prompter first to get the full data you're looking for. This will put Adetailer after everything in A1111. >If you use Adetailer to improve images, rename it in your extension folder as "ZZZZZZAdetailer". hi, I'm been experimenting and trying to migrate my workflow from AUTO1111 to Comfy, and now I'm stuck while trying to reproduce the ADetailer step I use in AUTO1111 to fix faces; I'm using the ImpactPack's FaceDetailer node, but no matter what, it doesn't fix the face and the preview image returns a black square, what I'm doing wrong? No ControlNet, No ADetailer, No LoRAs, No inpainting, No editing, No face restoring, Not Even Hires Fix!! (and obviously no spaghetti nightmare). SDXL Artist Study | Weird Wonderful AI Art. 0 for ComfyUI (Hand Detailer, Face Detailer, Free Lunch, Image Chooser, XY Plot, ControlNet/Control-LoRAs, Fine-tuned SDXL models, SDXL Base+Refiner /r/StableDiffusion is back open after the protest of Reddit killing open API access, which will bankrupt app developers, hamper moderation, and exclude blind users from the site. And it seems the open-source release will Adetailer and other are just more automated extensions for it, but you don't really need to have a separate model to place a mask on a face (you can do it yourself), that's all that Adetailer and other detailer extensions do. I already use Roop and ADetailer. Regional Prompter. I have very little experience here, but I trained a face with 12 photos using textual inversion and I'm floored with the results. I'm wondering if it is possible to use adetailer within img2img to correct a previously generated ai image that has a garbled face + hands. I’ve noted it includes the face and head but I sometimes don’t want to touch it. Or check it out in the app stores If you're mostly focused on faces, you need adetailer. ControlNet tile and upscale with small increments. e. ADetailer model: face_yolov8n. I'm using SD1. pt, ADetailer confidence: 0. Adetailer made a small splash when it first came out but not enough people know about it. Wondering how to change order of operations for running FaceSwapLab (or any face swap) and then ADetailer after? I want to run ADetailer (face) afterwards with a low denoising strength all in 1 gen to make the face details look better, and avoid needing a second workflow of inpainting after. . It saves you time and is great for quickly fixing common issues like garbled faces. This ability emerged during the training phase of the AI, and was not programmed by people. You can turn on "Save Mask Previews" under the Adetailer tab in settings to see how the mask detects with different models (i. I started to describe the face more to help alleviate this, use words we usually associate with femineity like pretty, fresh faced (careful with this one, it can go young), lovely, etc. pt, ADetailer model 2nd: hand_yolov8n. I've also tried an approach with AfterDetailer, the Face Detection, and a similar wildcards file: Set AfterDetailer to detect faces, with the wildcard in the AfterDetailer prompt, it will iterate through the faces it detects and inpaint them at the strength specified, Amazing. There's still a lot of work for the package to improve, but the fundamental premise of it, detecting bad hands and then inpainting them to be better, is something that every model should be doing as a final layer until we get good enough hand generation that satisfies A place to discuss the SillyTavern fork of TavernAI. tl;dr just check the "enable Adetailer" and generate like usual, it'll work just fine with default setting. Even when I input a LORA facial expression in the prompt, it doesn't do anything because the faceswap always happens at the end. With the new release of SDXL, it's become increasingly apparent that enabling this option might not be your best bet. You can also inpaint faces to redo them. VID2VID_Animatediff. Reply reply thugcee /r/StableDiffusion is back open after the protest of Reddit killing open API access, which will bankrupt app developers, hamper moderation, and exclude blind users from the site. pt In my experience, this one is something of a blunt instrument. This could be either because there's not enough precision to represent the picture, or because your video card does not support half type. Preferrable to use a person and photography lora as BigAsp After Detailer (adetailer) is a Stable Diffusion Automatic11111 web-UI extension that automates inpainting and more. It is made for animateDiff. Typically, folks flick on Face Restore when the face generated by SD starts resembling something you'd find in a sci-fi flick (no offense meant to Yes, SDXL is capable of little details. Doing some testing it seems if i use adetailer and have that do Highly recommend this extension. It's advanced because you can set prompt, denoise, steps, etc. safetensors, Denoising strength: 0. Now I'm seeing this: ADetailer model: face_yolov8n. //discord. 0, Turbo and Non-Turbo Version), the resulting facial skin texture tends to be excessively smooth, devoid of the natural imperfections and pores. The following has worked for me: Adetailer-->Inpainting-->inpaint mask blur, default is 4 I think. A new Face Swapper function. Get the Reddit app Scan this QR code to download the app now. 15-20ish and add in your prompt etc, i found setting the sampler to Heun works quite well. In this post, you will learn ADetailer is an extension for the stable diffusion webui, designed for detailed image processing. Check out our new tutorial on using Stable Diffusion Forge Edition with ADetailer to improve faces and bodies in AI-generated images. Feel free to discuss remedies, research, technologies, hair transplants, hair systems, living with hair loss, cosmetic concealments, whether to "take the plunge" and shave your head, and how your treatment progress or shaved head or hairstyle looks. 35, ADetailer model: face_yolov8n. anyone knows how to enable both at the same time? The rabbit hole is pretty darn deep. Hi, I created an extension to use Stable Diffusion Webui Api in Silly Tavern, I know it has its own, but I missed to be able to pass other parameters to the command to generate images, and to use the styles of the api, it is a test version even that is what I use now myself so This is the best technique for getting consistent faces so far! Input image - John Wick 4: Output images: Input image - The Equalizer 3: I use After Detailer or Adetailer instead of face restore for nonrealistic images with great success imo and to fix hands. It depends a bit on how well known your subject is in your used model. I’m using Forge webui. You need to play with the negative prompting, CFG scale and sampling steps. The only drawback is that it will significantly increase the generation time. Artist Studies | SDXL 1. I wanted to set up a chain of 2 facedetailer instances into my workflow. Adetailer is basically a an automated inpainter which can detect things like faces, hands, bodies and inpaint them I have the same experience; most of the results I get from it are underwhelming compared to img2img with a good Lora. Which one is to be used in which condition or which one is better overall? They are These Models are the larger versions to face_yolov8s, hand_yolov8n and person_yolov8s. 0. I would like to have it include the hair style. There are simpler nodes like the facerestore node which simply applies a pass that runs GPFGAN as well. View community ranking In the Top 1% of largest communities on Reddit. pt, ADetailer prompt: "photo of woman, looking at the viewer I have been using aDetailer for a while to get very high quality faces in generation. Stable Diffusion needs some resolution to work with. A new Prompt Enricher function, able to improve your prompt with the help of GPT-4 or GPT-3. v4. What I feel hampers roop in generating a good likeness (among other things) is that it only touches the face but keeps the head shape as it is; the shape and proportions of someone’s head are just as important to a person’s likeness as their facial /r/StableDiffusion is back open after the protest of Reddit killing open API access, which will bankrupt app developers, hamper moderation, and exclude blind users from the site. /r/StableDiffusion is back open after the protest of Reddit killing open API access, which will bankrupt app developers, hamper moderation, and exclude blind users from the site. If you are generating an image with multiple people in the background, such as a fashion show scene, increase this to 8. pt. detect the face (or hands, body) with the same process Adetailer does, then inpaint the face etc. Check out my original post where I added a new image with freckles. I activated Adetailer with a denoise setting of 0. Others are saying ADetailer, but without clarification, so let me offer that: ADetailer's fix is basically a form of img2img or inpainting. Apply adetailer to all the images you create in T2I in the following way: {actress #1 | actress #2 | actress #3} would go in the positive prompt for adetailer. it works ok with adetailer as it has option to use restore face after adetailer has done detailing and it can work on but many times it kinda do more damage to the face as it After Detailer (adetailer) is a Stable Diffusion Automatic11111 web-UI extension that automates inpainting and more. Paper: "Beyond Surface Statistics: Scene Representations in a Latent Diffusion Model". Inpainting/Adetailer will attempt to fill in the mask with the prompt, so if you have an empty Adetailer prompt it will use the prompt for your whole image- which Man, you're damn right! I would never be able to do this in A1111; I would be stuck into A1111's predetermined flow order. A lot of the stuff I do tends to be /r/StableDiffusion is back open after the protest of Reddit killing open API access, which will bankrupt app developers, hamper moderation, and exclude blind users from the site. 35 and then batch-processed all the frames. 5 when generating humans - but at the cost of overtraining and loss of variability. pt and 2 Universal Upscalers. That means I get mismatched characters and faces. That is, except for when the face is not oriented up & down: for instance when someone is lying on their side, or if the face is upside down. I used ADetailer face face_yolov8m. I use ADetailer to find and enhance pre-defined features, e. AP Workflow 4. Yes, you can use whatever model you want when running img2img; the trick is how much you denoise. pt, ADetailer prompt: "highly detailed face, beautiful eyes, looking at viewer, blue eyes, cross hair ornament, seductive smile Welcome to the unofficial ComfyUI subreddit. By automating processes and seamlessly enhancing features, this extension empowers users to achieve I'm using ADetailer with automatic1111, and it works great for fixing faces. Having the same issue with Adetailer in inpaint using up to date versions. Hi guys, adetailer can easily fix and generate beautiful faces, but when I tried it on hands, it only makes them even worse. It's basically a square box detection and will work 90% of the time with no issues. Adetailer in forge is generating a black box over faces after processing. 5 text2img with ADetailer for the face with face_yolov8s. You'll get much better faces and it's easier to do things like get the right eye color without Posted by u/RulinSumo80 - No votes and 1 comment Not sure if adetailer works with SDXL yet (I assume it will at some point), but that package is a great way to automate fixing hands and faces via inpainting. For the small faces, we say "Hey ADetailer, don't fix faces smaller than 0. Losing a great amount of detail and also de-aging faces on a creepy way. - for the purpose of keeping likeness with trained faces while rebuilding eyes with an eye model. like this: The Invoke team has been relatively quiet over the past few months. An issue I have not been able to overcome is that the skin tone is always changed to a really specific shade of greyish-yellow that almost ruins the image. Her body shape is unevenly chubby, and her skin is prominently imperfect with blemishes and uneven texture. For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Add "head close-up" to the prompt and with /r/StableDiffusion is back open after the protest of Reddit killing open API access, which will bankrupt app developers, hamper moderation, and exclude blind users from the site. Say goodbye to manual touch-ups and discover how this game-changing extension simplifies the process, allowing you to generate stunning images of people with ease. Posted by u/crackinthekraken - 11 votes and 6 comments In this video, I demonstrate the incredible power of the Adetailer extension, which effortlessly enhances and corrects faces and hands produced by Stable Diffusion. sampler: DPM++ 2m SDE(Karras) 768x1024, 25 steps, 8 guidance scale lora: I just have too much shame to Imagine you want to inpaint the face and thus have painted the mask on the face: the three options are: "Inpaint area: Whole picture" - the inpaint will blend perfectly, but most likely doesn't have the resolution you need for a good face (SD1. I thought of using wildcards, which also didn't work The Adetailer extension should allow you to do it. When using adetailer, or in specific adetailer to improve the face, do I have those embeddings or keywords in the main prompt, or in the prompt for the face adetailer? Thanks in advance for any replies. All of this being said, Controlnet, Adetailer and Reactor are hard on the GPU VRAM and In Automatic111. But recently Matteo, the author of the extension himself (Shoutout to Matteo for his amazing work) made a video about character control of their face and clothing. face_yolov8n. Okay, so it's complete test out and refiner is not used as img2img inside ComfyUI. Many generations of model finetuning and merging have greatly improved the image quality of Stable Diffusion 1. I thought I'd share the truly miraculous results controlnet is able to produce with inapainting while we''re on the subject: As you can see, it's a picture of a human being walking with with a very specific pose because the inpainting model included in controlnet totally does things and it definitely works with inpainting now, like, wow, look at how muuch that works. Me too had a problem with hands, tried Adetailer, SD Artists Browser - a Hugging Face Space by mattthew. The next step for Stable Diffusion has to be fixing prompt NansException: A tensor with all NaNs was produced in Unet. But it is easy to modify it for SVD or even SDXL Turbo. The ADetailer Extension within stable diffusion emerges as a transformative solution for restoring and fixing facial flaws. How exactly do you use Face detailer is like advanced face restore that detect a face using a specific model and redo the face. Included is. It used to only let you make one generation with animatediff, then crash, and you had to restart the entire webui. It would be high-quality. Stable Diffusion: Trending on Art Station and other myths | by Adi for example, in main prompt school, <lora:abc:1>, <lora:school_uniform:1> and in adetailer prompt school, <lora:abc:1> and of course it works well so, i want to replace these lora parts. For SD1. Glad you made this guide. Question | Help I have tried different order/combo of model and detection model confidence threshold, no matter what I have adjusted, it is just heads everywhere. We’re committed to building in OSS - We intend for solo Workflow: A thirty-year-old woman with exaggerated features to emphasize an 'ugly' appearance. Is this possible within img2img or is the alternative just to use inpainting without adetailer? I checked for a1111 extension updates today and updated adetailer and animatediff. Why don't you club tiled diffusion+ control net tile try that Does anyone know how can we use the auto1111 api with Adetailer to fix faces of an already generated image? In the UI, we can use the img2img tab and check the skip-img2img box under Adetailer. Things like having it only work on the largest face or forcing the bbox to be square would be nice. Which ADetailer model it's the best for better track the face in the animation with Temporal Kit and img2img Batch? but the stable diffusion 2. Now, a world of possibilities has opened; next, I will try to use a segment to separate the face, upscale it, add a lora or detailer to fine-tune the face details, rescale to the image source size, and paste it back. I created a workflow. You can do it easily with just a few clicks—the ADetailer(After Detailer) extension does it all After Detailer (aDetailer) is a game-changing web-UI extension designed to simplify the process of image enhancement, particularly inpainting. It allows you control of where you want to place things in your image. I've noticed this on some of my generations as well, masculine faces on women. 5-Turbo. Hey, bit of a dumb issue but was hoping one of you might be able to help me. Raw output, pure and simple TXT2IMG. I've managed to mimic some of the extensions features in my Comfy workflow, but if anyone knows of a more robust copycat approach to get extra adetailer options working in ComfyUI then I'd love to see it. I tried increasing the inpaint padding/blur and mask dilation parameters (not knowing enough what they do). you want to generate high resolution face portraits), and codeformer changes the face too much, you can use upscaled+face restored half-body shots of the character to build a small dataset for lora training. Adetailer doesn't require an inpainting checkpoint or controlnet etc etc, simpler is better. It hasn't caused me any problems so far but after not using it for a while I booted it up and my "Restore Faces" addon isn't there anymore. So the only way to get great result is to not make closeup portraits. (Reactor) or face cleanup and overall better looking faces (Adetailer). 1st pic is without ADetailer and the second is with it. It's for comfy ui /r/StableDiffusion is back open after the protest of Reddit killing open API access, which will bankrupt app developers, hamper moderation, and exclude blind users from the site. 8) on the neg (lowering hands weight gives better hands, and I've found long lists of negs or embeddings don't rly improve the Here's a link to a post that you can get the prompt from. 6% of the whole puzzle!" That's like telling ADetailer to leave the tiny faces alone. When applying Adetailer for the face alongside XL models (for example RealVisXL v3. This manifests as "clones", where batch generations using the same or similar prompts but different random seeds often have identical facial features. 0 Art Medium Study - 200 mediums : StableDiffusion. Using a workflow of txt2image prompt/neg without the ti and then adding the ti into adetailer (with the same negative prompt), I get Easy to fix with Adetailer though, either with the face model, eye model or both. This wasn't the case before the updating to the newest version of A1111. The default settings for ADetailer are making faces much worse. On a 1. I will try that as the facedeatailer nodes never worked and only ever found one face in a group of people which is where XL has a problem. One for faces, the other for hands. gg Not sure what the issue is, I've installed and reinstalled many times, made sure it's selected, don't see any errors, and whenever I use it, the image comes out exactly as if I hadn't used it (tested with and without using the seed). The postprocessing bit in Faceswaplab works OK, go to 'global processing options tab' and then click down where you have the option to set the processing to come AFTER ALL (so it adds this processing after the faceswap and upscaling) and then set denoising around 0. SDXL 1. Sometimes also the clip skip layer. Now unfortunatelly, I couldnt find anything helpful or even an answer via Google / YouTube, nor here with the subs search funtion. Hello all, I'm very new to SD. This tool not only saves you valuable time but also proves invaluable in fixing I recently discovered this trick and it works great to improve quality and stability of faces in video, especially with smaller objects. 4, ADetailer inpaint only masked: True Hi there. Maybe displacing the adetailer mask down? Thank you! The next version of Stable Diffusion ("SDXL") that is currently beta tested with a bot in the official Discord looks super impressive! Here's a gallery of some of the best photorealistic generations posted so far on Discord. This is a problem with so many open source things, they don't describe what the thing actually does That and the settings are configured in a way that is pretty esoteric unless you already understand what's going on behind them and what everything means, like "XY Denoiser Protocol (old method interpolation)" (made up example, but you understand what I mean). Adetailer says in the prompt box that if you put no prompt, it uses your prompt from your generation. g. Please keep posted images SFW. 5 and SDXL is very bad with little things) Adetailer problem, when I try to fix both face and hands, it quite often turned fingers and some other parts into face. No mask needed. I still did a fork of wildcards with my improvements Does colab have adetailer? If so, you could combine two or three actresses and you would get the same face for every image created using a detailer. The more face prompts I have, the more zoomed in my generation, and that's not always what I want. **So What is SillyTavern?** Tavern is a user interface you can install on your computer (and Android phones) that allows you to interact text generation AIs and chat/roleplay with characters you or the community create. 1 community has I think the problem is the extensions are using onnxruntime but 1 of them is using onnxruntime gpu and the other onnxruntime (cpu) it makes a conflict. We’ve been hard at work building a professional-grade backend to support our move to building on Invoke’s foundation to serve businesses and enterprise with a hosted offering (), while keeping Invoke one of the best ways to self-host and create content. Problem: If I use dynamic prompts and add the loras into the regular prompt window as well as the adetailer face prompt, they don't pull the same lora. Try setting the "Upcast cross attention layer to float32" option in Settings > Stable Diffusion or using the --no-half commandline argument to fix As the title suggest, I'm using ADetailer for Comfy (the impact-pack) and works well, problem is I'm using a Lora to style the face after a specific person(s), and the FaceDetailer node makes it clearly "better" but kinda destroys the similarity and facial traits. 6, ADetailer use separate steps 2nd: True, ADetailer steps 2nd: 20, ADetailer use separate sampler 2nd: True . Tressless (*tress·less*, without hair) is the most popular community for males and females coping with hair loss. run a generation with mediapipe model and then the same prompt/seed with face_yolo models to see the difference). 2 noise value it changed quite a bit of face. It's not hidden in the Hires. 4), (hands:0. ADetailer is an extension for the stable diffusion webui, designed for detailed image processing. Adetailer detects the face(or whatever detection model that is used) after inpainting, but just creates a duplicate file instead of regenerating the area. For face work fine for hands is worst, hands are too complex to draw for an AI for now. Try the face_yolov8 models, I believe N and S only differ by the size of the regions they detect. 5 model use resolution of 512x512 or 768 x 768. a number of reasons, including this one. A new Image2Image function: choose an existing image, or a batch of images from a folder, and pass it through the Hand Detailer, Face Detailer, Upscaler, or Face Swapper functions. A reason to do it this way is that the embedding doesn’t If you are using automatic1111 there is the extension called Adetailer that help to fix faces and hands. I've recently attempted to use stable diffusion to fix details of portrait, and I found its default extension GFPGAN is good, CodeFormer is not. using face_yolov8n_v2, and that works fine. After Adetailer face inpainting most of the freckles are gone. (scale by 1,5 ~ 1,25) Play with the denoising to see how much extra detail you want. I outpainted most of the clothing and arm poses. And Also Bypass the AnimateDiff Loader model to Original Model loader in the To Basic Pipe node else It will give you Noise on the face (as AnimateDiff loader dont work on single image, you need 4 atleast maybe and facedetailer can handle only 1 ) Only Drawback is there will be no - ADetailer has at least 3 models each to reconstruct the face, the hands an the body, and has the possible use of its personal prompt (you know the prompt used for the image, but not the possible used in ADetailer) Welcome to the unofficial ComfyUI subreddit. For the big faces, we say "Hey ADetailer, don't fix faces bigger than 15% of the whole puzzle!" We want ADetailer to focus on the larger faces. 6 update, all I ever saw on at the end of my PNG Info (along with the sampling, cfg, steps, etc) was ADetailer model: face_yolov8n. For example: A photo of x, y expression, high quality, detailed A portion of the control panel What’s new in 5. You can have it do automatic face inpainting after the image is generated using whatever prompt you want. In other words, if you use a lora in your main prompt, it will also load in your adetailer if you don't have a prompt there. I'm used to generating 512x512 on models like cetus, 2x upscale at 0. 0 Artistic Studies. The Face Restore feature in Stable Diffusion has never really been my cup of tea. gek eddp dikko yhvp henxe wxx ciyhr gfqa nkhqu itya